Aircraft/Helicopter move/dock flashing and cursor fixes
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -32,10 +33,9 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
if (underCursor == null)
|
||||
return new Order("Move", self, xy);
|
||||
|
||||
|
||||
if (AircraftCanEnter(self, underCursor)
|
||||
&& underCursor.Owner == self.Owner
|
||||
&& !Reservable.IsReserved(underCursor))
|
||||
&& underCursor.Owner == self.Owner)
|
||||
return new Order("Enter", self, underCursor);
|
||||
|
||||
return null;
|
||||
@@ -43,12 +43,16 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public string CursorForOrder(Actor self, Order order)
|
||||
{
|
||||
return (order.OrderString == "Enter") ? "enter" : null;
|
||||
if (order.OrderString == "Move") return "move";
|
||||
if (order.OrderString == "Enter")
|
||||
return Reservable.IsReserved(order.TargetActor) ? "enter-blocked" : "enter";
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return (order.OrderString == "Move") ? "Move" : null;
|
||||
return (order.OrderString == "Move" || order.OrderString == "Enter") ? "Move" : null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
@@ -61,6 +65,9 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
if (order.OrderString == "Move")
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
self.World.AddFrameEndTask(w => w.Add(new MoveFlash(self.World, order.TargetLocation)));
|
||||
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
|
||||
}
|
||||
@@ -74,6 +81,9 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
var info = self.Info.Traits.Get<PlaneInfo>();
|
||||
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
self.World.AddFrameEndTask(w => w.Add(new FlashTarget(order.TargetActor)));
|
||||
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new ReturnToBase(self, order.TargetActor));
|
||||
self.QueueActivity(
|
||||
|
||||
Reference in New Issue
Block a user