add option to ban attacking ground
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@@ -34,6 +34,7 @@ namespace OpenRA.Mods.RA
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public readonly int FireDelay = 0;
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public readonly bool AlignIdleTurrets = false;
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public readonly bool CanAttackGround = true;
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public virtual object Create(ActorInitializer init) { return new AttackBase(init.self); }
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}
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@@ -205,6 +206,7 @@ namespace OpenRA.Mods.RA
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if (!target.IsActor)
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{
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if (!forceFire) return null;
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if (!self.Info.Traits.Get<AttackBaseInfo>().CanAttackGround) return null;
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return new Order("Attack", self, xy);
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}
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