setup the minelayer rearm sound
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@@ -23,6 +23,8 @@ namespace OpenRA.Mods.RA
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[ActorReference] public readonly string Mine = "minv";
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[ActorReference] public readonly string[] RearmBuildings = { "fix" };
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public readonly string RearmSound = "minelay1.aud";
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public readonly float MinefieldDepth = 1.5f;
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public object Create(ActorInitializer init) { return new Minelayer(init.self); }
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@@ -30,7 +32,7 @@ namespace OpenRA.Mods.RA
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class Minelayer : IIssueOrder, IResolveOrder, IPostRenderSelection, ISync
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{
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/* [Sync] when sync can cope with arrays! */
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/* TODO: [Sync] when sync can cope with arrays! */
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public CPos[] Minefield = null;
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[Sync] CPos minefieldStart;
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Actor self;
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