setup the minelayer rearm sound

This commit is contained in:
Matthias Mailänder
2014-09-28 16:05:08 +02:00
parent 45e3d41093
commit c9346d1da8
3 changed files with 16 additions and 7 deletions

View File

@@ -23,6 +23,8 @@ namespace OpenRA.Mods.RA
[ActorReference] public readonly string Mine = "minv";
[ActorReference] public readonly string[] RearmBuildings = { "fix" };
public readonly string RearmSound = "minelay1.aud";
public readonly float MinefieldDepth = 1.5f;
public object Create(ActorInitializer init) { return new Minelayer(init.self); }
@@ -30,7 +32,7 @@ namespace OpenRA.Mods.RA
class Minelayer : IIssueOrder, IResolveOrder, IPostRenderSelection, ISync
{
/* [Sync] when sync can cope with arrays! */
/* TODO: [Sync] when sync can cope with arrays! */
public CPos[] Minefield = null;
[Sync] CPos minefieldStart;
Actor self;