Remove missing actors.

This commit is contained in:
Matthias Mailänder
2023-02-27 11:13:22 +01:00
committed by abcdefg30
parent 0847cd33bd
commit c94c1f8a6c

View File

@@ -17,7 +17,7 @@ end
Dogs = { Dog1, Dog2, Dog3, Dog4, Dog5, Dog6, Dog7, Dog8, Dog9, Dog10, Dog11, Dog12, Dog13, Dog14, Dog15, Dog16, Dog17, Dog18, Dog19 } Dogs = { Dog1, Dog2, Dog3, Dog4, Dog5, Dog6, Dog7, Dog8, Dog9, Dog10, Dog11, Dog12, Dog13, Dog14, Dog15, Dog16, Dog17, Dog18, Dog19 }
Engineers = { Prisoner1, Prisoner2, Prisoner3, Prisoner4, Prisoner5 } Engineers = { Prisoner1, Prisoner2, Prisoner3, Prisoner4, Prisoner5 }
PrisonerGuards = { PrisonerGuard1, PrisonerGuard2, PrisonerGuard3 } PrisonerGuards = { PrisonerGuard1, PrisonerGuard2, PrisonerGuard3 }
EntranceGuards = { EntranceGuard1, EntranceGuard2, EntranceGuard3, EntranceGuard4, EntranceGuard5, EntranceGuard6, EntranceGuard7, EntranceGuard8, EntranceGuard9, EntranceGuard10 } EntranceGuards = { EntranceGuard1, EntranceGuard2, EntranceGuard3, EntranceGuard4, EntranceGuard5, EntranceGuard6, EntranceGuard7, EntranceGuard8 }
GoalGuards = { GoalGuard1, GoalGuard2, GoalGuard3, GoalGuard4 } GoalGuards = { GoalGuard1, GoalGuard2, GoalGuard3, GoalGuard4 }
CCGuards = { CCGuard1, CCGuard2, CCGuard3, CCGuard4 } CCGuards = { CCGuard1, CCGuard2, CCGuard3, CCGuard4 }
StartingUnitsReinforcements = { "e1", "e1", "e1", "e1" } StartingUnitsReinforcements = { "e1", "e1", "e1", "e1" }