From c95216cd196e1bf36a6597810a1d61d7d1770f96 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sun, 12 Jan 2020 17:49:13 +0100 Subject: [PATCH] Move the hard-coded shroud palette to the C&C folder. --- .../Traits/World/ShroudPalette.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) rename {OpenRA.Mods.Common => OpenRA.Mods.Cnc}/Traits/World/ShroudPalette.cs (96%) diff --git a/OpenRA.Mods.Common/Traits/World/ShroudPalette.cs b/OpenRA.Mods.Cnc/Traits/World/ShroudPalette.cs similarity index 96% rename from OpenRA.Mods.Common/Traits/World/ShroudPalette.cs rename to OpenRA.Mods.Cnc/Traits/World/ShroudPalette.cs index e9f2ddda76..b7c2452b96 100644 --- a/OpenRA.Mods.Common/Traits/World/ShroudPalette.cs +++ b/OpenRA.Mods.Cnc/Traits/World/ShroudPalette.cs @@ -12,10 +12,11 @@ using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; +using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; -namespace OpenRA.Mods.Common.Traits +namespace OpenRA.Mods.Cnc.Traits { [Desc("Adds the hard-coded shroud palette to the game")] class ShroudPaletteInfo : ITraitInfo