Custom Warheads refactor

Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
This commit is contained in:
UberWaffe
2014-07-09 17:58:06 +02:00
parent f84b1c145e
commit c972b39687
59 changed files with 2275 additions and 1233 deletions

View File

@@ -396,6 +396,180 @@ namespace OpenRA.Utility
node.Key = "DestroyResources";
}
if (engineVersion < 20140720)
{
// Split out the warheads to individual warhead types.
if (depth == 0)
{
var warheadCounter = 0;
foreach(var curNode in node.Value.Nodes.ToArray())
{
if (curNode.Key.Contains("Warhead") && curNode.Value.Value == null)
{
var newNodes = new List<MiniYamlNode>();
var oldNodeAtName = "";
if (curNode.Key.Contains('@'))
oldNodeAtName = "_" + curNode.Key.Split('@')[1];
// Per Cell Damage Model
if (curNode.Value.Nodes.Where(n => n.Key.Contains("DamageModel") &&
n.Value.Value.Contains("PerCell")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<String>{ "Size","Damage","InfDeath","PreventProne","ProneModifier","Delay","ValidTargets","InvalidTargets" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
var tempVersus = curNode.Value.Nodes.FirstOrDefault(n => n.Key == "Versus");
if (tempVersus != null)
newYaml.Add(new MiniYamlNode("Versus", tempVersus.Value));
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Dam" + oldNodeAtName, "PerCellDamage", newYaml));
}
// HealthPercentage damage model
if (curNode.Value.Nodes.Where(n => n.Key.Contains("DamageModel") &&
n.Value.Value.Contains("HealthPercentage")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == "Size"); // New HealthPercentage warhead allows spreads, as opposed to size
if (temp != null)
{
var newValue = temp.Value.Value.Split(',').First() + "c0";
if (temp.Value.Value.Contains(','))
newValue = newValue + "," + temp.Value.Value.Split(',')[1] + "c0"; ;
newYaml.Add(new MiniYamlNode("Spread", newValue));
}
var keywords = new List<String>{ "Damage","InfDeath","PreventProne","ProneModifier","Delay","ValidTargets","InvalidTargets" };
foreach(var keyword in keywords)
{
var temp2 = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp2 != null)
newYaml.Add(new MiniYamlNode(keyword, temp2.Value.Value));
}
var tempVersus = curNode.Value.Nodes.FirstOrDefault(n => n.Key == "Versus");
if (tempVersus != null)
newYaml.Add(new MiniYamlNode("Versus", tempVersus.Value));
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Dam" + oldNodeAtName, "HealthPercentageDamage", newYaml));
}
// SpreadDamage
{ // Always occurs, since by definition all warheads were SpreadDamage warheads before
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<String>{ "Spread","Damage","InfDeath","PreventProne","ProneModifier","Delay","ValidTargets","InvalidTargets" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
var tempVersus = curNode.Value.Nodes.FirstOrDefault(n => n.Key == "Versus");
if (tempVersus != null)
newYaml.Add(new MiniYamlNode("Versus", tempVersus.Value));
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Dam" + oldNodeAtName, "SpreadDamage", newYaml));
}
// DestroyResource
if (curNode.Value.Nodes.Where(n => n.Key.Contains("DestroyResources") ||
n.Key.Contains("Ore")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<String>{ "Size","Delay","ValidTargets","InvalidTargets" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Res" + oldNodeAtName, "DestroyResource", newYaml));
}
// CreateResource
if (curNode.Value.Nodes.Where(n => n.Key.Contains("AddsResourceType")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<String>{ "AddsResourceType","Size","Delay","ValidTargets","InvalidTargets" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Res" + oldNodeAtName, "CreateResource", newYaml));
}
// LeaveSmudge
if (curNode.Value.Nodes.Where(n => n.Key.Contains("SmudgeType")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<String>{ "SmudgeType","Size","Delay","ValidTargets","InvalidTargets" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Smu" + oldNodeAtName, "LeaveSmudge", newYaml));
}
// CreateEffect
if (curNode.Value.Nodes.Where(n => n.Key.Contains("Explosion") ||
n.Key.Contains("WaterExplosion") ||
n.Key.Contains("ImpactSound") ||
n.Key.Contains("WaterImpactSound")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<String>{ "Explosion","WaterExplosion","ImpactSound","WaterImpactSound","Delay","ValidTargets","InvalidTargets" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Eff" + oldNodeAtName, "CreateEffect", newYaml));
}
node.Value.Nodes.InsertRange(node.Value.Nodes.IndexOf(curNode),newNodes);
node.Value.Nodes.Remove(curNode);
}
}
}
}
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}