Custom Warheads refactor

Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
This commit is contained in:
UberWaffe
2014-07-09 17:58:06 +02:00
parent f84b1c145e
commit c972b39687
59 changed files with 2275 additions and 1233 deletions

View File

@@ -535,10 +535,10 @@ VoxelSequences:
Weapons:
BoatMissile:
Warhead:
Warhead: SpreadDamage
Versus:
Heavy: 50%
Damage: 50
Damage: 50
Voices:

View File

@@ -572,7 +572,7 @@ VoxelSequences:
Weapons:
Tiberium:
Warhead:
Warhead: SpreadDamage
Damage: 6
Voices:

View File

@@ -653,7 +653,7 @@ VoxelSequences:
Weapons:
Tiberium:
Warhead:
Warhead: SpreadDamage
Damage: 4
Voices:

View File

@@ -913,7 +913,7 @@ VoxelSequences:
Weapons:
Rockets:
Warhead:
Warhead: SpreadDamage
Versus:
None: 20%

File diff suppressed because it is too large Load Diff

View File

@@ -8,16 +8,17 @@ LMG:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 15
InfDeath: 2
Versus:
Wood: 25%
Light: 40%
Heavy: 10%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 15
Bazooka:
ROF: 50
@@ -32,18 +33,20 @@ Bazooka:
Image: RPG
ROT: 5
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 50
InfDeath: 4
Versus:
None: 10%
Wood: 75%
Light: 60%
Heavy: 90%
Concrete: 40%
Explosion: small_explosion
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Damage: 50
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLSML1.WAV
Sniper:
@@ -56,16 +59,16 @@ Sniper:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 60
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
@@ -78,16 +81,17 @@ Vulcan:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
InfDeath: 2
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
@@ -102,17 +106,18 @@ Slung:
Angle: 88
Inaccuracy: 384
Image: MISSILE
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 30
InfDeath: 4
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InfDeath: 4
Damage: 30
ImpactSound: EXPLLG5.WAV
HMG:
@@ -127,16 +132,17 @@ HMG:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 20%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 30
HMGo:
ROF: 30
@@ -150,16 +156,17 @@ HMGo:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 40
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 25%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 40
QuadRockets:
ROF: 40
@@ -175,19 +182,21 @@ QuadRockets:
ROT: 10
Speed: 256
RangeLimit: 40
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 25
InfDeath: 4
Versus:
None: 35%
Wood: 45%
Light: 100%
Heavy: 100%
Concrete: 35%
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLSML1.WAV
SmudgeType: SandCrater, RockCrater
Damage: 25
TurretGun:
ROF: 35
@@ -199,18 +208,20 @@ TurretGun:
Shadow: no
Inaccuracy: 288
Image: 120mm
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 55
InfDeath: 4
Versus:
None: 50%
Wood: 75%
Light: 100%
Concrete: 65%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
TowerMissile:
ROF: 35
@@ -230,19 +241,21 @@ TowerMissile:
Speed: 256
RangeLimit: 50
Angle: 110
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 50
InfDeath: 3
Versus:
None: 50%
Wood: 45%
Light: 100%
Heavy: 50%
Concrete: 35%
InfDeath: 3
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLMD1.WAV
SmudgeType: SandCrater, RockCrater
Damage: 50
90mm:
ROF: 50
@@ -252,18 +265,20 @@ TowerMissile:
Speed: 640
Inaccuracy: 384
Image: 120mm
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
90mma:
ROF: 50
@@ -273,18 +288,20 @@ TowerMissile:
Speed: 704
Inaccuracy: 352
Image: 120mm
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
DevBullet:
ROF: 50
@@ -293,18 +310,20 @@ DevBullet:
Projectile: Bullet
Speed: 640
Image: doubleblastbullet
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 100
InfDeath: 4
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 80%
Explosion: shockwave
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Damage: 100
Warhead@3Eff: CreateEffect
Explosion: shockwave
227mm:
ROF: 100
@@ -324,19 +343,21 @@ DevBullet:
Image: MISSILE2
ROT: 5
ContrailLength: 5
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 60
InfDeath: 4
Versus:
None: 20%
Wood: 50%
Light: 100%
Heavy: 50%
Concrete: 80%
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV
SmudgeType: SandCrater, RockCrater
Damage: 60
FakeMissile:
ROF: 120
@@ -352,15 +373,17 @@ FakeMissile:
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor: True
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 10
Versus:
None: 0%
Wood: 0%
Concrete: 0%
Explosion: deviator
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Damage: 10
Warhead@3Eff: CreateEffect
Explosion: deviator
ImpactSound: EXPLSML2.WAV
155mm:
@@ -376,19 +399,21 @@ FakeMissile:
Inaccuracy: 1c256
ContrailLength: 20
Image: 155mm
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 100
InfDeath: 3
Versus:
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
Concrete: 100%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: EXPLLG3.WAV
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 100
Sound:
ROF: 100
@@ -399,15 +424,15 @@ Sound:
HitAnim: laserfire
BeamDuration: 8
UsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 150
InfDeath: 6
Versus:
None: 60%
Wood: 85%
Light: 80%
Concrete: 75%
InfDeath: 6
Damage: 150
ChainGun:
ROF: 10
@@ -417,16 +442,17 @@ ChainGun:
Projectile: Bullet
Speed: 1c256
High: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 20
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 20
Heal:
ROF: 160
@@ -434,26 +460,26 @@ Heal:
Report:
Projectile: Bullet
Speed: 1c256
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: -50
InfDeath: 1
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
WormJaw:
ROF: 10
Range: 3c0
Report: WORM.WAV
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 100
Versus:
Wood: 0%
Concrete: 0%
Damage: 100
ParaBomb:
ROF: 10
@@ -461,17 +487,19 @@ ParaBomb:
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 500
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Damage: 500
Warhead@3Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLLG3.WAV
Napalm:
@@ -479,121 +507,132 @@ Napalm:
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 640
Damage: 300
InfDeath: 4
Versus:
None: 20%
Wood: 100%
Light: 30%
Heavy: 20%
Concrete: 70%
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery
ImpactSound: NAPALM1.WAV
SmudgeType: Crater
Damage: 300
Crush:
Warhead:
ImpactSound: CRUSH1.WAV
Warhead@1Dam: SpreadDamage
Damage: 100
Warhead@2Eff: CreateEffect
ImpactSound: CRUSH1.WAV
Demolish:
Warhead:
ImpactSound: EXPLLG2.WAV
Warhead@1Dam: SpreadDamage
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV
Atomic:
Warhead:
Damage: 1800
Warhead@1Dam: SpreadDamage
Spread: 2c0
Damage: 1800
InfDeath: 5
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead:
Damage: 800
Warhead@1Dam: SpreadDamage
Spread: 1c576
Damage: 800
InfDeath: 5
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead:
Damage: 400
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 400
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
InfDeath: 4
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead:
Damage: 500
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
InfDeath: 4
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead:
Damage: 60
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 60
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead:
Damage: 30
Warhead@1Dam: SpreadDamage
Spread: 224
Damage: 30
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: med_explosion
InfDeath: 4
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead:
Damage: 90
Warhead@1Dam: SpreadDamage
Spread: 416
Damage: 90
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
Grenade:
@@ -606,22 +645,24 @@ Grenade:
Angle: 62
Inaccuracy: 416
Image: BOMBS
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
InfDeath: 3
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Damage: 60
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
Weathering:
ROF: 100
Warhead:
Warhead@1Dam: SpreadDamage
Damage: 5
Shrapnel:
@@ -634,31 +675,35 @@ Shrapnel:
Angle: 91, 264
Inaccuracy: 416
Image: bombs
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
InfDeath: 3
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Damage: 60
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
SpiceExplosion:
Warhead:
Damage: 10
Warhead@1Dam: SpreadDamage
Spread: 9
Size: 2,2
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
ImpactSound: EXPLLG5.WAV
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV

View File

@@ -615,7 +615,7 @@ Weapons:
Range: 5c0
ROF: 20
Burst: 1
Warhead:
Warhead: SpreadDamage
Damage: 20
Voices:

View File

@@ -951,7 +951,7 @@ Weapons:
Range: 5c0
ROF: 20
Burst: 1
Warhead:
Warhead: SpreadDamage
Damage: 20
Voices:

View File

@@ -364,7 +364,7 @@ Weapons:
PortaTesla:
ROF: 20
Range: 10c0
Warhead:
Warhead: SpreadDamage
Spread: 42
InfDeath: 5
Damage: 80

View File

@@ -313,20 +313,22 @@ Weapons:
Inaccuracy: 3c341
Image: 120MM
ContrailLength: 30
Warhead:
Warhead: SpreadDamage
Spread: 128
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
Damage: 250
Warhead@1Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 2
SmudgeType: Crater
Damage: 250
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
SubMissile:
ROF: 250
Range: 32c0
@@ -340,19 +342,21 @@ Weapons:
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 40%
Light: 30%
Heavy: 30%
InfDeath: blownaway
Damage: 400
Warhead@1Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: blownaway
SmudgeType: Crater
Damage: 400
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Voices:

View File

@@ -259,7 +259,7 @@ Weapons:
PortaTesla:
ROF: 20
Range: 10c0
Warhead:
Warhead: SpreadDamage
Spread: 42
InfDeath: 5
Damage: 80

View File

@@ -771,24 +771,26 @@ Weapons:
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 50
Warhead:
Warhead: SpreadDamage
Spread: 256
Versus:
None: 75%
Wood: 75%
Light: 75%
Concrete: 100%
InfDeath: 4
Damage: 150
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
SmudgeType: Crater
Damage: 150
MammothTusk:
ROF: 300
Range: 10c0
Report: MISSILE6.AUD
Burst: 2
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Enemy, Neutral, Ally
Projectile: Missile
Speed: 128
Arm: 2
@@ -801,7 +803,7 @@ Weapons:
Image: DRAGON
ROT: 10
RangeLimit: 80
Warhead:
Warhead: SpreadDamage
Spread: 640
Versus:
None: 125%
@@ -809,16 +811,18 @@ Weapons:
Light: 110%
Heavy: 100%
Concrete: 200%
InfDeath: 3
Damage: 250
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: nuke
WaterExplosion: nuke
InfDeath: 3
SmudgeType: Crater
Damage: 250
TankNapalm:
ROF: 40
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Ground
ValidTargets: Ground, Enemy, Neutral, Ally
Burst: 6
BurstDelay: 1
Projectile: Bullet
@@ -827,7 +831,7 @@ Weapons:
Inaccuracy: 2c512
Trail: smokey
ContrailLength: 2
Warhead:
Warhead: SpreadDamage
Spread: 341
Versus:
None: 90%
@@ -835,31 +839,35 @@ Weapons:
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 4
Damage: 15
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_explosion
WaterExplosion: small_explosion
InfDeath: 4
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 15
ParaBomb:
ROF: 5
Range: 5c0
Report: CHUTE1.AUD
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 125%
Wood: 100%
Light: 60%
Concrete: 25%
InfDeath: 5
Damage: 200
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Crater
Damage: 200
155mm:
ROF: 10
Range: 7c5
@@ -874,7 +882,7 @@ Weapons:
Angle: 30
Inaccuracy: 1c682
ContrailLength: 2
Warhead:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 80%
@@ -882,21 +890,23 @@ Weapons:
Light: 60%
Heavy: 75%
Concrete: 35%
InfDeath: 5
Damage: 10
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_napalm
WaterExplosion: small_napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 10
FLAK-23:
ROF: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air,Ground
ValidTargets: Air, Ground, Enemy, Neutral, Ally
Projectile: Bullet
Speed: 1c682
High: true
Warhead:
Warhead: SpreadDamage
Spread: 213
Versus:
None: 35%
@@ -904,8 +914,11 @@ Weapons:
Light: 30%
Heavy: 40%
Concrete: 30%
Explosion: med_explosion
Damage: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: med_explosion
SCUD:
ROF: 280
Range: 7c0
@@ -921,18 +934,20 @@ Weapons:
Inaccuracy: 426
Image: V2
Angle: 216
Warhead:
Warhead: SpreadDamage
Spread: 853
Versus:
None: 100%
Wood: 90%
Light: 80%
Heavy: 70%
InfDeath: 3
Damage: 500
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: nuke
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom1.aud
WaterImpactSound: kaboom1.aud
SilencedPPK:
@@ -941,16 +956,17 @@ Weapons:
Report: silppk.aud
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead: SpreadDamage
Spread: 128
Versus:
Wood: 0%
Light: 0%
Heavy: 50%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 150
Warhead@2Eff: CreateEffect
Explosion: piffs
Voices:

View File

@@ -2333,7 +2333,7 @@ Weapons:
Nike:
Range: 9c0
Maverick:
Warhead:
Warhead: SpreadDamage
Damage: 175
Voices:

View File

@@ -1076,12 +1076,10 @@ VoxelSequences:
Weapons:
CrateNuke:
Warhead@areanuke2:
Warhead@areanuke2: SpreadDamage
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 4,3
Ore: true
Size: 4
Versus:
None: 90%
Light: 60%
@@ -1089,13 +1087,21 @@ Weapons:
Concrete: 50%
Delay: 12
InfDeath: 4
Warhead@areanuke2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 4,3
Delay: 12
Warhead@areanuke2Res: DestroyResource
DestroyResources: true
Size: 4,3
Delay: 12
Warhead@areanuke2Eff: CreateEffect
ImpactSound: kaboom22
Warhead@areanuke3:
Delay: 12
Warhead@areanuke3: SpreadDamage
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 3,2
Ore: true
Size: 3
Versus:
None: 90%
Light: 60%
@@ -1103,13 +1109,20 @@ Weapons:
Concrete: 50%
Delay: 24
InfDeath: 4
Warhead@areanuke3Smu: LeaveSmudge
SmudgeType: Scorch
Size: 3,2
Delay: 24
Warhead@areanuke3Res: DestroyResource
DestroyResources: true
Size: 3,2
Delay: 24
Warhead@areanuke3Eff: CreateEffect
ImpactSound: kaboom22
Warhead@areanuke4:
Delay: 24
Warhead@areanuke4: SpreadDamage
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 2,1
Ore: true
Versus:
None: 90%
Light: 60%
@@ -1117,7 +1130,17 @@ Weapons:
Concrete: 50%
Delay: 36
InfDeath: 4
Warhead@areanuke4Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 36
Warhead@areanuke4Res: DestroyResource
DestroyResources: true
Size: 2,1
Delay: 36
Warhead@areanuke4Eff: CreateEffect
ImpactSound: kaboom22
Delay: 36
Voices:

File diff suppressed because it is too large Load Diff

View File

@@ -1,27 +1,29 @@
UnitExplode:
Warhead:
Damage: 500
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 500
InfDeath: 2
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: large_twlt
InfDeath: 2
ImpactSound: expnew09.aud
UnitExplodeSmall:
Warhead:
Damage: 40
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
InfDeath: 2
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: medium_brnl
InfDeath: 2
ImpactSound: expnew13.aud
Minigun:
@@ -30,17 +32,18 @@ Minigun:
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 12
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 12
ProneModifier: 70
Grenade:
ROF: 60
@@ -52,17 +55,18 @@ Grenade:
Angle: 62
Inaccuracy: 554
Image: DISCUS
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 40
InfDeath: 3
ProneModifier: 70
Versus:
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
InfDeath: 3
Damage: 40
ProneModifier: 70
Warhead@2Eff: CreateEffect
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
@@ -81,16 +85,17 @@ Bazooka:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 25
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -109,16 +114,17 @@ MultiCluster:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 65
InfDeath: 3
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 3
Damage: 65
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -128,16 +134,16 @@ Heal:
Report: HEALER1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
InfDeath: 1
ProneModifier: 100
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
ProneModifier: 100
Sniper:
ROF: 60
@@ -145,17 +151,17 @@ Sniper:
Report: SILENCER.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Damage: 150
ProneModifier: 100
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
InfDeath: 1
ProneModifier: 100
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
M1Carbine:
ROF: 20
@@ -163,17 +169,18 @@ M1Carbine:
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 15
ProneModifier: 70
LtRail:
ROF: 60
@@ -184,17 +191,17 @@ LtRail:
BeamWidth: 1
BeamDuration: 10
Color: 200,0,128,255
Warhead:
Damage: 150
ProneModifier: 100
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
InfDeath: 2
ProneModifier: 100
Versus:
None: 100%
Wood: 130%
Light: 150%
Heavy: 110%
Concrete: 5%
InfDeath: 2
CyCannon:
ROF: 50
@@ -206,17 +213,18 @@ CyCannon:
High: yes
Shadow: true
Image: TORPEDO
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 120
InfDeath: 6
ProneModifier: 100
Versus:
None: 100%
Wood: 65%
Light: 75%
Heavy: 50%
Concrete: 40%
InfDeath: 6
Damage: 120
ProneModifier: 100
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
@@ -227,17 +235,18 @@ Vulcan3:
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 10
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 10
ProneModifier: 70
Vulcan2:
ROF: 50
@@ -246,18 +255,19 @@ Vulcan2:
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
InfDeath: 1
ProneModifier: 70
Versus:
None: 100%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 50
ProneModifier: 70
Vulcan:
ROF: 60
@@ -265,17 +275,18 @@ Vulcan:
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 20
ProneModifier: 70
FiendShard:
ROF: 30
@@ -289,15 +300,15 @@ FiendShard:
Inaccuracy: 512
Shadow: true
Angle: 88
Warhead:
Warhead@1Dam: SpreadDamage
Damage: 35
InfDeath: 1
ProneModifier: 100
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
InfDeath: 1
Damage: 35
ProneModifier: 100
JumpCannon:
ROF: 40
@@ -306,17 +317,18 @@ JumpCannon:
Report: JUMPJET1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 15
ProneModifier: 70
HoverMissile:
ROF: 68
@@ -334,16 +346,17 @@ HoverMissile:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 30
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -359,16 +372,17 @@ HoverMissile:
Image: 120mm
Shadow: true
Angle: 62
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 50
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -388,17 +402,18 @@ MammothTusk:
ROT: 10
Speed: 170
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 40
InfDeath: 3
ProneModifier: 70
Versus:
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
InfDeath: 3
Damage: 40
ProneModifier: 70
Warhead@2Eff: CreateEffect
Explosion: medium_bang
ImpactSound: expnew12.aud
@@ -408,17 +423,17 @@ Repair:
Report: REPAIR11.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
InfDeath: 1
ProneModifier: 100
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
InfDeath: 1
Damage: -50
ProneModifier: 100
SlimeAttack:
ROF: 80
@@ -427,30 +442,30 @@ SlimeAttack:
Report: VICER1.AUD
Projectile: Bullet
Speed: 426
Warhead:
Warhead@1Dam: SpreadDamage
Damage: 100
InfDeath: 2
ProneModifier: 100
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 2
Damage: 100
ProneModifier: 100
SuicideBomb:
ROF: 1
Range: 0c512
Report: HUNTER2.AUD
Warhead:
Damage: 11000
Warhead@1Dam: SpreadDamage
Spread: 256
DestroyResources: true
Damage: 11000
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
Warhead@2Res: DestroyResource
120mm:
ROF: 80
@@ -458,16 +473,17 @@ SuicideBomb:
Report: 120MMF.AUD
Projectile: Bullet
Speed: 1c512
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 70
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -480,17 +496,17 @@ MechRailgun:
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 3
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 200
InfDeath: 5
ProneModifier: 100
Versus:
None: 200%
Wood: 175%
Light: 160%
Heavy: 100%
Concrete: 25%
InfDeath: 5
Damage: 200
ProneModifier: 100
AssaultCannon:
ROF: 50
@@ -498,17 +514,18 @@ AssaultCannon:
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 40
ProneModifier: 70
BikeMissile:
ROF: 60
@@ -527,38 +544,40 @@ BikeMissile:
ROT: 8
Speed: 213
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 40
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
RaiderCannon:
ROF: 55
Range: 4c0
Burst: 2 #purely cosmetical, for alternate muzzle position
Burst: 2
BurstDelay: 55
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 40
ProneModifier: 70
FireballLauncher:
ROF: 50
@@ -570,17 +589,17 @@ FireballLauncher:
Inacuracy: 384
Burst: 5
BurstDelay: 5
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 25
InfDeath: 5
ProneModifier: 100
Versus:
None: 600%
Wood: 148%
Light: 59%
Heavy: 6%
Concrete: 2%
InfDeath: 5
Damage: 25
ProneModifier: 100
SonicZap:
ROF: 120
@@ -591,13 +610,13 @@ SonicZap:
Color: 200,0,255,255
BeamWidth: 12
BeamDuration: 50
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
InfDeath: 5
Versus:
Heavy: 80%
Concrete: 60%
InfDeath: 5
Damage: 100
Dragon:
ROF: 50
@@ -615,16 +634,17 @@ Dragon:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 30
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -638,16 +658,17 @@ Dragon:
Image: 120mm
Shadow: true
Angle: 62
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 36
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 36
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -663,17 +684,18 @@ Dragon:
Shadow: true
High: yes
MinRange: 5c0
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 150
InfDeath: 3
ProneModifier: 100
Versus:
None: 100%
Wood: 85%
Light: 68%
Heavy: 35%
Concrete: 35%
InfDeath: 3
Damage: 150
ProneModifier: 100
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -693,16 +715,17 @@ Hellfire:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 85
Damage: 30
InfDeath: 2
Versus:
None: 30%
Wood: 65%
Light: 150%
Heavy: 100%
Concrete: 30%
InfDeath: 2
Damage: 30
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -714,17 +737,18 @@ Bomb:
Speed: 170
Image: canister
Shadow: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 160
InfDeath: 3
ProneModifier: 100
Versus:
None: 200%
Wood: 90%
Light: 75%
Heavy: 32%
Concrete: 100%
InfDeath: 3
Damage: 160
ProneModifier: 100
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -743,16 +767,17 @@ Proton:
Image: TORPEDO
ROT: 1
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
InfDeath: 3
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 3
Damage: 20
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -763,17 +788,18 @@ HarpyClaw:
Projectile: Bullet
Speed: 1c682
ValidTargets: Ground, Air
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 60
ProneModifier: 70
Pistola:
ROF: 20
@@ -781,49 +807,57 @@ Pistola:
Report: GUN18.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piff
InfDeath: 1
Damage: 2
ProneModifier: 70
Tiberium:
ROF: 16
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
InfDeath: 6
Damage: 2
InfDeath: 6
PreventProne: yes
TiberiumHeal:
ROF: 16
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
InfDeath: 6
Damage: -2
InfDeath: 6
PreventProne: yes
IonCannon:
ValidTargets: Ground, Air
Warhead@impact:
Damage: 1000
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 1000
InfDeath: 5
Explosion: ring1
ProneModifier: 100
Warhead@area:
DamageModel: PerCell
Warhead@2Eff_impact: CreateEffect
Explosion: ring1
Warhead@3Dam_area: PerCellDamage
Size: 2,1
Damage: 250
InfDeath: 5
Delay: 3
Warhead@4Dam_area: SpreadDamage
Damage: 250
InfDeath: 5
Delay: 3
Warhead@5Smu_area: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 3
InfDeath: 5
VulcanTower:
ROF: 26
@@ -831,16 +865,17 @@ VulcanTower:
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 18
InfDeath: 1
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 18
RPGTower:
ROF: 80
@@ -853,17 +888,18 @@ RPGTower:
Shadow: true
Angle: 62
Image: canister
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 110
InfDeath: 2
ProneModifier: 70
Versus:
None: 30%
Wood: 75%
Light: 90%
Heavy: 100%
Concrete: 70%
InfDeath: 2
Damage: 110
ProneModifier: 70
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -882,10 +918,11 @@ SAMTower:
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
InfDeath: 2
Damage: 33
InfDeath: 2
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -896,12 +933,13 @@ ObeliskLaser:
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 4
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
InfDeath: 5
SmudgeType: Scorch
Damage: 250
InfDeath: 5
ProneModifier: 60
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
TurretLaser:
ROF: 40
@@ -910,24 +948,28 @@ TurretLaser:
Projectile: LaserZap
BeamWidth: 2
BeamDuration: 5
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
InfDeath: 5
SmudgeType: Scorch
Damage: 30
InfDeath: 5
ProneModifier: 60
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
TiberiumExplosion:
Warhead:
Damage: 10
Warhead@1Dam: SpreadDamage
Spread: 9
Size: 1,1
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 3
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
AddsResourceType: Tiberium