Custom Warheads refactor
Changes included: Warhead code split out of weapon code and refactored. Warhead functionality now split into several classes, each handling one effect/impact. Additional custom warheads can now be defined and called via yaml. Custom warheads inherit the abstract class Warhead, which provides target check functions. Custom warheads have to define their own impact functions, and can also define their own replacement for check functions.
This commit is contained in:
@@ -8,16 +8,17 @@ LMG:
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 15
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InfDeath: 2
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Versus:
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Wood: 25%
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Light: 40%
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Heavy: 10%
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Concrete: 20%
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InfDeath: 2
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Damage: 15
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Bazooka:
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ROF: 50
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@@ -32,18 +33,20 @@ Bazooka:
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Image: RPG
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ROT: 5
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RangeLimit: 35
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 50
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InfDeath: 4
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Versus:
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None: 10%
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Wood: 75%
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Light: 60%
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Heavy: 90%
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Concrete: 40%
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Explosion: small_explosion
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InfDeath: 4
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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Sniper:
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@@ -56,16 +59,16 @@ Sniper:
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Damage: 60
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Warhead@1Dam: SpreadDamage
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Spread: 32
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Damage: 60
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InfDeath: 2
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Versus:
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None: 100%
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Wood: 0%
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Light: 1%
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Heavy: 0%
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Concrete: 0%
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InfDeath: 2
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Vulcan:
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ROF: 30
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@@ -78,16 +81,17 @@ Vulcan:
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 30
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InfDeath: 2
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Versus:
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Wood: 0%
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Light: 60%
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Heavy: 10%
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Concrete: 0%
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InfDeath: 2
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Damage: 30
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Slung:
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ROF: 60
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@@ -102,17 +106,18 @@ Slung:
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Angle: 88
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Inaccuracy: 384
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Image: MISSILE
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 30
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InfDeath: 4
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Versus:
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None: 0%
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Wood: 75%
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Light: 40%
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Heavy: 90%
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Concrete: 50%
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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InfDeath: 4
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Damage: 30
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ImpactSound: EXPLLG5.WAV
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HMG:
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@@ -127,16 +132,17 @@ HMG:
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 30
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InfDeath: 2
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Versus:
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Wood: 15%
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Light: 45%
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Heavy: 20%
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Concrete: 20%
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InfDeath: 2
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Damage: 30
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HMGo:
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ROF: 30
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@@ -150,16 +156,17 @@ HMGo:
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 40
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InfDeath: 2
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Versus:
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Wood: 15%
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Light: 45%
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Heavy: 25%
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Concrete: 20%
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InfDeath: 2
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Damage: 40
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QuadRockets:
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ROF: 40
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@@ -175,19 +182,21 @@ QuadRockets:
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ROT: 10
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Speed: 256
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RangeLimit: 40
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 25
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InfDeath: 4
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Versus:
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None: 35%
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Wood: 45%
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Light: 100%
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Heavy: 100%
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Concrete: 35%
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InfDeath: 4
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLSML1.WAV
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SmudgeType: SandCrater, RockCrater
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Damage: 25
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TurretGun:
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ROF: 35
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@@ -199,18 +208,20 @@ TurretGun:
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Shadow: no
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Inaccuracy: 288
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Image: 120mm
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 55
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InfDeath: 4
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Versus:
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None: 50%
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Wood: 75%
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Light: 100%
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Concrete: 65%
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 55
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TowerMissile:
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ROF: 35
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@@ -230,19 +241,21 @@ TowerMissile:
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Speed: 256
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RangeLimit: 50
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Angle: 110
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 50
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InfDeath: 3
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Versus:
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None: 50%
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Wood: 45%
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Light: 100%
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Heavy: 50%
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Concrete: 35%
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InfDeath: 3
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLMD1.WAV
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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90mm:
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ROF: 50
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@@ -252,18 +265,20 @@ TowerMissile:
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Speed: 640
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Inaccuracy: 384
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Image: 120mm
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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InfDeath: 4
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Versus:
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None: 50%
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Wood: 50%
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Light: 100%
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Concrete: 50%
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 40
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90mma:
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ROF: 50
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@@ -273,18 +288,20 @@ TowerMissile:
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Speed: 704
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Inaccuracy: 352
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Image: 120mm
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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InfDeath: 4
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Versus:
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None: 50%
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Wood: 50%
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Light: 100%
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Concrete: 50%
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 40
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DevBullet:
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ROF: 50
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@@ -293,18 +310,20 @@ DevBullet:
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Projectile: Bullet
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Speed: 640
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Image: doubleblastbullet
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 100
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InfDeath: 4
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Versus:
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None: 100%
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Wood: 50%
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Light: 100%
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Heavy: 100%
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Concrete: 80%
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Explosion: shockwave
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InfDeath: 4
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Damage: 100
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Warhead@3Eff: CreateEffect
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Explosion: shockwave
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227mm:
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ROF: 100
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@@ -324,19 +343,21 @@ DevBullet:
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Image: MISSILE2
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ROT: 5
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ContrailLength: 5
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 60
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InfDeath: 4
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Versus:
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None: 20%
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Wood: 50%
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Light: 100%
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Heavy: 50%
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Concrete: 80%
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InfDeath: 4
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: mini_explosion
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ImpactSound: EXPLMD3.WAV
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SmudgeType: SandCrater, RockCrater
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Damage: 60
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FakeMissile:
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ROF: 120
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@@ -352,15 +373,17 @@ FakeMissile:
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Image: MISSILE
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ContrailLength: 15
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ContrailUsePlayerColor: True
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 10
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Versus:
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None: 0%
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Wood: 0%
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Concrete: 0%
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Explosion: deviator
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Damage: 10
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Warhead@3Eff: CreateEffect
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Explosion: deviator
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ImpactSound: EXPLSML2.WAV
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155mm:
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@@ -376,19 +399,21 @@ FakeMissile:
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Inaccuracy: 1c256
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ContrailLength: 20
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Image: 155mm
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 100
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InfDeath: 3
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Versus:
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None: 100%
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Wood: 80%
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Light: 75%
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Heavy: 50%
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Concrete: 100%
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: large_explosion
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ImpactSound: EXPLLG3.WAV
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InfDeath: 3
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SmudgeType: SandCrater, RockCrater
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Damage: 100
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Sound:
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ROF: 100
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@@ -399,15 +424,15 @@ Sound:
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HitAnim: laserfire
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BeamDuration: 8
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UsePlayerColor: true
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 32
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Damage: 150
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InfDeath: 6
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Versus:
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None: 60%
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Wood: 85%
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Light: 80%
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Concrete: 75%
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InfDeath: 6
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Damage: 150
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ChainGun:
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ROF: 10
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@@ -417,16 +442,17 @@ ChainGun:
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Projectile: Bullet
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Speed: 1c256
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High: true
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 20
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InfDeath: 2
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Versus:
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Wood: 50%
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Light: 60%
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Heavy: 25%
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Concrete: 25%
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InfDeath: 2
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Damage: 20
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Heal:
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ROF: 160
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@@ -434,26 +460,26 @@ Heal:
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Report:
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Projectile: Bullet
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Speed: 1c256
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Damage: -50
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InfDeath: 1
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Versus:
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Wood: 0%
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Light: 0%
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Heavy: 0%
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Concrete: 0%
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InfDeath: 1
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Damage: -50
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WormJaw:
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ROF: 10
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Range: 3c0
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Report: WORM.WAV
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Damage: 100
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Versus:
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Wood: 0%
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Concrete: 0%
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Damage: 100
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ParaBomb:
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ROF: 10
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@@ -461,17 +487,19 @@ ParaBomb:
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Report:
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Projectile: GravityBomb
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Image: BOMBS
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 500
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InfDeath: 4
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: self_destruct
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InfDeath: 4
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Damage: 500
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Warhead@3Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: EXPLLG3.WAV
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Napalm:
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@@ -479,121 +507,132 @@ Napalm:
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Range: 3c0
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Projectile: GravityBomb
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Image: BOMBS
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Warhead:
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Warhead@1Dam: SpreadDamage
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Spread: 640
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Damage: 300
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InfDeath: 4
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Versus:
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None: 20%
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Wood: 100%
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Light: 30%
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Heavy: 20%
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Concrete: 70%
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||||
InfDeath: 4
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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Explosion: artillery
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ImpactSound: NAPALM1.WAV
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SmudgeType: Crater
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Damage: 300
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|
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Crush:
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Warhead:
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ImpactSound: CRUSH1.WAV
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Warhead@1Dam: SpreadDamage
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Damage: 100
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Warhead@2Eff: CreateEffect
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ImpactSound: CRUSH1.WAV
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Demolish:
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Warhead:
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ImpactSound: EXPLLG2.WAV
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Warhead@1Dam: SpreadDamage
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLLG2.WAV
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Atomic:
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Warhead:
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Damage: 1800
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Warhead@1Dam: SpreadDamage
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Spread: 2c0
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Damage: 1800
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InfDeath: 5
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Versus:
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||||
None: 100%
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||||
Wood: 100%
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||||
Light: 100%
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||||
Heavy: 50%
|
||||
Concrete: 50%
|
||||
Warhead@2Eff: CreateEffect
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Explosion: nuke
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||||
InfDeath: 5
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||||
ImpactSound: EXPLLG2.WAV
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||||
|
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CrateNuke:
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Warhead:
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Damage: 800
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Warhead@1Dam: SpreadDamage
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Spread: 1c576
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||||
Damage: 800
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||||
InfDeath: 5
|
||||
Versus:
|
||||
None: 20%
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||||
Wood: 75%
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||||
Light: 25%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: nuke
|
||||
InfDeath: 5
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
CrateExplosion:
|
||||
Warhead:
|
||||
Damage: 400
|
||||
Warhead@1Dam: SpreadDamage
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||||
Spread: 320
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||||
Damage: 400
|
||||
InfDeath: 4
|
||||
Versus:
|
||||
None: 90%
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||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
|
||||
UnitExplode:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Damage: 500
|
||||
InfDeath: 4
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLMD1.WAV
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead:
|
||||
Damage: 60
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Damage: 60
|
||||
InfDeath: 4
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: self_destruct
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
||||
|
||||
UnitExplodeTiny:
|
||||
Warhead:
|
||||
Damage: 30
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 224
|
||||
Damage: 30
|
||||
InfDeath: 4
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
||||
|
||||
UnitExplodeScale:
|
||||
Warhead:
|
||||
Damage: 90
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 416
|
||||
Damage: 90
|
||||
InfDeath: 4
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
||||
|
||||
Grenade:
|
||||
@@ -606,22 +645,24 @@ Grenade:
|
||||
Angle: 62
|
||||
Inaccuracy: 416
|
||||
Image: BOMBS
|
||||
Warhead:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Damage: 60
|
||||
InfDeath: 3
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 100%
|
||||
Light: 25%
|
||||
Heavy: 5%
|
||||
Explosion: med_explosion
|
||||
InfDeath: 3
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater
|
||||
Damage: 60
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
|
||||
Weathering:
|
||||
ROF: 100
|
||||
Warhead:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 5
|
||||
|
||||
Shrapnel:
|
||||
@@ -634,31 +675,35 @@ Shrapnel:
|
||||
Angle: 91, 264
|
||||
Inaccuracy: 416
|
||||
Image: bombs
|
||||
Warhead:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Damage: 60
|
||||
InfDeath: 3
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 100%
|
||||
Light: 25%
|
||||
Heavy: 5%
|
||||
Explosion: med_explosion
|
||||
InfDeath: 3
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater
|
||||
Damage: 60
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
|
||||
SpiceExplosion:
|
||||
Warhead:
|
||||
Damage: 10
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 9
|
||||
Size: 2,2
|
||||
Damage: 10
|
||||
InfDeath: 3
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: med_explosion
|
||||
InfDeath: 3
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Spice
|
||||
Size: 2,2
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
|
||||
|
||||
Reference in New Issue
Block a user