facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)

This commit is contained in:
Bob
2010-02-11 13:41:18 +13:00
parent 6e80243095
commit c9b1b25ba8
6 changed files with 20 additions and 33 deletions

View File

@@ -303,7 +303,7 @@
</unit>
<!-- rifle infantry -->
<unit name="e1">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="stand3" start="128" length="16" />
<sequence name="run" start="16" length="6" facings="8" />
@@ -375,7 +375,7 @@
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="e3">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="8" facings="8" />
@@ -389,7 +389,7 @@
<sequence name="prone-shoot" start="192" length="10" facings="8" />
</unit>
<unit name="e6">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="die1" start="146" length="8" />
@@ -413,7 +413,7 @@
<sequence name="turret" start="0" facings="32" src="mgun" />
</unit>
<unit name="medi">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="heal" start="56" length="58" />
<sequence name="standup" start="114" length="2" facings="8" />
@@ -612,7 +612,7 @@
<sequence name="idle" start="0" length="7" />
</unit>
<unit name="e2">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="20" facings="8" />
@@ -629,7 +629,7 @@
<sequence name="idle" start="0" length="8" />
</unit>
<unit name="dog">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="die1" start="236" length="6" />
<sequence name="die2" start="242" length="9" />
@@ -642,7 +642,7 @@
<sequence name="idle" start="0" length="32" />
</unit>
<unit name="spy">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="8" facings="8" />
@@ -660,7 +660,7 @@
<sequence name="dim" start="4" length="4" />
</unit>
<unit name="e7">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="shoot" start="56" length="7" facings="8" />
<sequence name="die1" start="262" length="8" />
@@ -673,7 +673,7 @@
<sequence name="prone-shoot" start="176" length="7" facings="8" />
</unit>
<unit name="e4">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="16" facings="8" />
@@ -690,7 +690,7 @@
<sequence name="idle" start="0" length="8" />
</unit>
<unit name="thf">
<sequence name="stand" start="0" length="8" />
<sequence name="stand" start="0" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="die1" start="139" length="8" />
<sequence name="die2" start="147" length="8" />