From c9c4d15b1ebf29d4c80343759cb82d4bdecc3bb0 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Wed, 2 Jan 2019 22:08:06 +0100 Subject: [PATCH] Allies03b: Fix heavy tank reinforcements triggering twice --- mods/ra/maps/allies-03b/allies03b.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/ra/maps/allies-03b/allies03b.lua b/mods/ra/maps/allies-03b/allies03b.lua index d575fed9d2..102b0f037c 100644 --- a/mods/ra/maps/allies-03b/allies03b.lua +++ b/mods/ra/maps/allies-03b/allies03b.lua @@ -221,6 +221,10 @@ InitTriggers = function() end) Trigger.OnKilled(ExplosiveBarrel, function() + if reinforcementsTriggered then + return + end + if not ExplodingBridge.IsDead then ExplodingBridge.Kill() end reinforcementsTriggered = true Trigger.AfterDelay(DateTime.Seconds(1), SendUSSRTankReinforcements)