added Renderer Dropdown in RA Settings

This commit is contained in:
Matthias Mailänder
2012-06-17 21:57:54 +03:00
committed by Chris Forbes
parent d64ecac74e
commit c9edf7d0dc
2 changed files with 47 additions and 8 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -91,6 +91,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var display = bg.Get("DISPLAY_PANE");
var gs = Game.Settings.Graphics;
var GraphicsRendererDropdown = display.Get<DropDownButtonWidget>("GRAPHICS_RENDERER");
GraphicsRendererDropdown.OnMouseDown = _ => ShowRendererDropdown(GraphicsRendererDropdown, gs);
GraphicsRendererDropdown.GetText = () => gs.Renderer == "Gl" ?
"OpenGL" : gs.Renderer == "Cg" ? "Cg Toolkit" : "OpenGL";
var windowModeDropdown = display.Get<DropDownButtonWidget>("MODE_DROPDOWN");
windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, gs);
windowModeDropdown.GetText = () => gs.Mode == WindowMode.Windowed ?
@@ -189,5 +194,26 @@ namespace OpenRA.Mods.RA.Widgets.Logic
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
return true;
}
public static bool ShowRendererDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
{
var options = new Dictionary<string, string>()
{
{ "OpenGL", "Gl" },
{ "Cg Toolkit", "Cg" },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.Renderer == options[o],
() => s.Renderer = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
return true;
}
}
}