unify colorpickers across ra and cnc

This commit is contained in:
Chris Forbes
2011-10-30 09:27:50 +13:00
parent a060d99780
commit c9fd874b07
8 changed files with 62 additions and 118 deletions

View File

@@ -12,8 +12,6 @@ using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -33,13 +31,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
ColorPickerPaletteModifier PlayerPalettePreview;
readonly OrderManager orderManager;
readonly WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
internal LobbyLogic(Widget widget, World world, OrderManager orderManager, WorldRenderer worldRenderer)
internal LobbyLogic(Widget widget, World world, OrderManager orderManager)
{
this.orderManager = orderManager;
this.worldRenderer = worldRenderer;
this.lobby = widget;
Game.BeforeGameStart += CloseWindow;
Game.LobbyInfoChanged += UpdateCurrentMap;
@@ -155,22 +151,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text);
}
void UpdatePlayerColor(Session.Client client, float hf, float sf, float lf, float r)
{
var ramp = new ColorRamp((byte)(hf * 255), (byte)(sf * 255), (byte)(lf * 255), (byte)(r * 255));
if (client == orderManager.LocalClient)
{
Game.Settings.Player.ColorRamp = ramp;
Game.Settings.Save();
}
orderManager.IssueOrder(Order.Command("color {0} {1}".F(client.Index, ramp)));
}
void UpdateColorPreview(float hf, float sf, float lf, float r)
{
PlayerPalettePreview.Ramp = new ColorRamp((byte)(hf * 255), (byte)(sf * 255), (byte)(lf * 255), (byte)(r * 255));
}
void UpdateCurrentMap()
{
if (MapUid == orderManager.LobbyInfo.GlobalSettings.Map) return;
@@ -181,39 +161,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
title.Text = "OpenRA Multiplayer Lobby - " + orderManager.LobbyInfo.GlobalSettings.ServerName + " - " + Map.Title;
}
void ShowColorDropDown(DropDownButtonWidget color, Session.Client client)
{
var colorChooser = Game.modData.WidgetLoader.LoadWidget(new WidgetArgs() { { "worldRenderer", worldRenderer } }, null, "COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
hueSlider.Value = client.ColorRamp.H / 255f;
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
satSlider.Value = client.ColorRamp.S / 255f;
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
lumSlider.Value = client.ColorRamp.L / 255f;
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
rangeSlider.Value = client.ColorRamp.R / 255f;
Action updateColorPreview = () => UpdateColorPreview(hueSlider.Value, satSlider.Value, lumSlider.Value, rangeSlider.Value);
hueSlider.OnChange += _ => updateColorPreview();
satSlider.OnChange += _ => updateColorPreview();
lumSlider.OnChange += _ => updateColorPreview();
rangeSlider.OnChange += _ => updateColorPreview();
updateColorPreview();
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnClick = () =>
{
updateColorPreview();
UpdatePlayerColor(client, hueSlider.Value, satSlider.Value, lumSlider.Value, rangeSlider.Value);
color.RemovePanel();
};
color.AttachPanel(colorChooser);
}
void UpdatePlayerList()
{
// This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them)
@@ -273,7 +220,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var color = template.GetWidget<DropDownButtonWidget>("COLOR");
color.IsDisabled = () => s.LockColor;
color.OnMouseDown = _ => ShowColorDropDown(color, c);
color.OnMouseDown = _ => LobbyUtils.ShowColorDropDown(color, c, orderManager, PlayerPalettePreview);
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
colorBlock.GetColor = () => c.ColorRamp.GetColor(0);
@@ -342,7 +289,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
LobbyUtils.SetupNameWidget(orderManager, c, template.GetWidget<TextFieldWidget>("NAME"));
var color = template.GetWidget<DropDownButtonWidget>("COLOR");
color.OnMouseDown = _ => ShowColorDropDown(color, c);
color.OnMouseDown = _ => LobbyUtils.ShowColorDropDown(color, c, orderManager, PlayerPalettePreview);
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
colorBlock.GetColor = () => c.ColorRamp.GetColor(0);