Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common. This allows modders to disable these without meddling with code.
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committed by
Matthias Mailänder
parent
5cfb5aaf2d
commit
c9ff362ea2
@@ -78,6 +78,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Does this actor cancel its previous activity after resupplying?")]
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public readonly bool AbortOnResupply = true;
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[Desc("Does this actor automatically take off after resupplying?")]
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public readonly bool TakeOffOnResupply = false;
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[Desc("Does this actor automatically take off after creation?")]
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public readonly bool TakeOffOnCreation = true;
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[Desc("Altitude at which the aircraft considers itself landed.")]
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public readonly WDist LandAltitude = WDist.Zero;
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@@ -264,7 +270,8 @@ namespace OpenRA.Mods.Common.Traits
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if (host == null)
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return;
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self.QueueActivity(new TakeOff(self));
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if (Info.TakeOffOnCreation)
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self.QueueActivity(new TakeOff(self));
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}
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// Add land activity if LandOnCondidion resolves to true and the actor can land at the current location.
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