Allow ProductionQueue to filter by race.
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@@ -41,10 +41,10 @@ namespace OpenRA.Mods.Cnc.Widgets
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// Find an actor with a queue
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var producer = world.Selection.Actors.FirstOrDefault(a => a.IsInWorld
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&& a.World.LocalPlayer == a.Owner
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&& a.HasTrait<ProductionQueue>());
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&& a.TraitsImplementing<ProductionQueue>().Any(q => q.Enabled));
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if (producer != null)
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tabsWidget.Value.CurrentQueue = producer.TraitsImplementing<ProductionQueue>().First();
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tabsWidget.Value.CurrentQueue = producer.TraitsImplementing<ProductionQueue>().First(q => q.Enabled);
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}
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}
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}
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@@ -196,7 +196,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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if (a.HasTrait<ProductionQueue>())
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{
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var allQueues = a.World.ActorsWithTrait<ProductionQueue>()
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.Where(p => p.Actor.Owner == p.Actor.World.LocalPlayer && p.Actor.IsInWorld)
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.Where(p => p.Actor.Owner == p.Actor.World.LocalPlayer && p.Actor.IsInWorld && p.Trait.Enabled)
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.Select(p => p.Trait).ToArray();
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foreach (var g in Groups.Values)
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