Support soft edges on D2K spice tiles. Fixes #2247.
This commit is contained in:
172
OpenRA.Mods.D2k/D2kResourceLayer.cs
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172
OpenRA.Mods.D2k/D2kResourceLayer.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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public class D2kResourceLayerInfo : TraitInfo<D2kResourceLayer> { }
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public class D2kResourceLayer : ResourceLayer
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{
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[Flags] enum ClearSides : byte
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{
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None = 0x0,
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Left = 0x1,
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Top = 0x2,
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Right = 0x4,
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Bottom = 0x8,
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TopLeft = 0x10,
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TopRight = 0x20,
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BottomLeft = 0x40,
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BottomRight = 0x80,
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All = 0xFF
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};
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static readonly Dictionary<string, int[]> variants = new Dictionary<string, int[]>()
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{
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{ "cleara", new[] { 0, 50 } },
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{ "clearb", new[] { 1, 51 } },
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{ "clearc", new[] { 43, 52 } },
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{ "cleard", new[] { 0, 53 } },
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};
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static readonly Dictionary<ClearSides, int> spriteMap = new Dictionary<ClearSides, int>()
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{
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{ ClearSides.None, 0 },
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{ ClearSides.Left | ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 2 },
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{ ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 3 },
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{ ClearSides.Left | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 4 },
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{ ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 5 },
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{ ClearSides.Left | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 6 },
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{ ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 7 },
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{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 8 },
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{ ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 9 },
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{ ClearSides.Left | ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 10 },
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{ ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 11 },
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{ ClearSides.Left | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 12 },
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{ ClearSides.Right | ClearSides.Bottom | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 13 },
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{ ClearSides.Left | ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 14 },
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{ ClearSides.Left | ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 15 },
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{ ClearSides.Left | ClearSides.Top | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 16 },
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{ ClearSides.Top | ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 17 },
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{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight, 18 },
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{ ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight, 19 },
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{ ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft, 20 },
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{ ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight, 21 },
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{ ClearSides.TopLeft, 22 },
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{ ClearSides.TopRight, 23 },
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{ ClearSides.BottomLeft, 24 },
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{ ClearSides.BottomRight, 25 },
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{ ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 26 },
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{ ClearSides.Right | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 27 },
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{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 28 },
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{ ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 29 },
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{ ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 30 },
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{ ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 31 },
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{ ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 32 },
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{ ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 33 },
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{ ClearSides.TopRight | ClearSides.BottomRight, 34 },
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{ ClearSides.TopLeft | ClearSides.TopRight, 35 },
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{ ClearSides.TopRight | ClearSides.BottomLeft, 36 },
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{ ClearSides.TopLeft | ClearSides.BottomLeft, 37 },
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{ ClearSides.BottomLeft | ClearSides.BottomRight, 38 },
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{ ClearSides.TopLeft | ClearSides.BottomRight, 39 },
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{ ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 40 },
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{ ClearSides.Left | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 41 },
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{ ClearSides.Top | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 42 },
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{ ClearSides.All, 44 },
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{ ClearSides.Left | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 46 },
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{ ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 47 },
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{ ClearSides.Bottom | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 48 },
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{ ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 49 },
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};
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ClearSides FindClearSides(ResourceType t, CPos p)
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{
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var ret = ClearSides.None;
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if (render[p.X, p.Y - 1].Type != t)
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ret |= ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight;
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if (render[p.X - 1, p.Y].Type != t)
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ret |= ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft;
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if (render[p.X + 1, p.Y].Type != t)
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ret |= ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight;
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if (render[p.X, p.Y + 1].Type != t)
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ret |= ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight;
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if (render[p.X - 1, p.Y - 1].Type != t)
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ret |= ClearSides.TopLeft;
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if (render[p.X + 1, p.Y - 1].Type != t)
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ret |= ClearSides.TopRight;
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if (render[p.X - 1, p.Y + 1].Type != t)
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ret |= ClearSides.BottomLeft;
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if (render[p.X + 1, p.Y + 1].Type != t)
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ret |= ClearSides.BottomRight;
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return ret;
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}
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void UpdateRenderedTileInner(CPos p)
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{
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var t = render[p.X, p.Y];
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if (t.Density > 0)
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{
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var clear = FindClearSides(t.Type, p);
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int index;
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if (clear == ClearSides.None)
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{
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var sprites = variants[t.Variant];
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var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0;
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t.Sprite = t.Type.Variants.First().Value[sprites[frame]];
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}
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else if (spriteMap.TryGetValue(clear, out index))
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t.Sprite = t.Type.Variants.First().Value[index];
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else
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t.Sprite = null;
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}
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else
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t.Sprite = null;
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render[p.X, p.Y] = t;
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}
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protected override void UpdateRenderedSprite(CPos p)
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{
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// Need to update neighbouring tiles too
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UpdateRenderedTileInner(p);
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UpdateRenderedTileInner(p + new CVec(-1, -1));
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UpdateRenderedTileInner(p + new CVec(0, -1));
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UpdateRenderedTileInner(p + new CVec(1, -1));
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UpdateRenderedTileInner(p + new CVec(-1, 0));
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UpdateRenderedTileInner(p + new CVec(1, 0));
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UpdateRenderedTileInner(p + new CVec(-1, 1));
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UpdateRenderedTileInner(p + new CVec(0, 1));
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UpdateRenderedTileInner(p + new CVec(1, 1));
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}
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protected override string ChooseRandomVariant(ResourceType t)
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{
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return variants.Keys.Random(Game.CosmeticRandom);
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}
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}
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}
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@@ -79,6 +79,7 @@
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<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
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<Compile Include="Render\WithCrumbleOverlay.cs" />
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<Compile Include="PaletteFromR8.cs" />
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<Compile Include="D2kResourceLayer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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