diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index bfd20207a0..db60bac913 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -465,7 +465,7 @@ Name: Civilian GenericVisibility: None Mobile: - Speed: 56 + Speed: 54 Health: HP: 2500 RevealsShroud: @@ -562,7 +562,7 @@ Range: 6c0 Mobile: Voice: Move - Speed: 71 + Speed: 68 Locomotor: critter Selectable: Bounds: 1024, 1024 diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 6f097e4083..67eef07300 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -15,7 +15,7 @@ E1: Queue: Infantry.GDI, Infantry.Nod Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Mobile: - Speed: 56 + Speed: 54 Health: HP: 5000 AutoTarget: @@ -43,7 +43,7 @@ E2: Queue: Infantry.GDI Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets Mobile: - Speed: 71 + Speed: 68 Health: HP: 5000 AutoTarget: @@ -78,7 +78,7 @@ E3: Queue: Infantry.GDI, Infantry.Nod Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry Mobile: - Speed: 42 + Speed: 39 Health: HP: 4500 AutoTarget: @@ -109,7 +109,7 @@ E4: Queue: Infantry.Nod Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks Mobile: - Speed: 56 + Speed: 54 Health: HP: 9000 AutoTarget: @@ -142,7 +142,7 @@ E5: Queue: Infantry.Nod Description: Advanced general-purpose infantry.\n Strong vs all Ground units Mobile: - Speed: 56 + Speed: 54 Locomotor: chem Health: HP: 9000 @@ -175,7 +175,7 @@ E6: Queue: Infantry.GDI, Infantry.Nod Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed Mobile: - Speed: 48 + Speed: 46 Health: HP: 3000 Passenger: @@ -209,7 +209,7 @@ RMBO: Queue: Infantry.GDI Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Mobile: - Speed: 71 + Speed: 68 Voice: Move Guard: Voice: Move diff --git a/mods/cnc/rules/ships.yaml b/mods/cnc/rules/ships.yaml index b2e7a86385..feb59202c2 100644 --- a/mods/cnc/rules/ships.yaml +++ b/mods/cnc/rules/ships.yaml @@ -14,7 +14,7 @@ BOAT: Armor: Type: Heavy TDGunboat: - Speed: 28 + Speed: 29 RevealsShroud: Range: 7c0 Type: CenterPosition @@ -60,7 +60,7 @@ LST: Locomotor: lcraft InitialFacing: 0 TurnSpeed: 16 - Speed: 142 + Speed: 170 PauseOnCondition: notmobile Health: HP: 40000 diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 20bc15836a..7d342a8810 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -13,7 +13,7 @@ MCV: Selectable: DecorationBounds: 1536, 1536 Mobile: - Speed: 71 + Speed: 60 Locomotor: heavywheeled Health: HP: 120000 @@ -63,7 +63,7 @@ HARV: HarvestFacings: 8 EmptyCondition: no-tiberium Mobile: - Speed: 85 + Speed: 72 Health: HP: 62500 Repairable: @@ -114,7 +114,7 @@ APC: Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Mobile: TurnSpeed: 20 - Speed: 132 + Speed: 128 PauseOnCondition: notmobile Health: HP: 19000 @@ -189,7 +189,7 @@ ARTY: Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings Mobile: TurnSpeed: 16 - Speed: 85 + Speed: 72 Health: HP: 7500 Repairable: @@ -235,7 +235,7 @@ FTNK: Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks Mobile: TurnSpeed: 28 - Speed: 99 + Speed: 92 Health: HP: 27000 Repairable: @@ -318,7 +318,7 @@ BIKE: Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Mobile: TurnSpeed: 40 - Speed: 184 + Speed: 192 Locomotor: wheeled Health: HP: 11000 @@ -356,7 +356,7 @@ JEEP: Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Mobile: TurnSpeed: 40 - Speed: 156 + Speed: 145 Health: HP: 16000 Repairable: @@ -398,7 +398,7 @@ LTNK: Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Mobile: TurnSpeed: 28 - Speed: 110 + Speed: 102 Health: HP: 34000 Repairable: @@ -440,7 +440,7 @@ MTNK: Queue: Vehicle.GDI Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry Mobile: - Speed: 85 + Speed: 72 Health: HP: 45000 Repairable: @@ -488,7 +488,7 @@ HTNK: Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything Mobile: Locomotor: heavytracked - Speed: 56 + Speed: 46 TurnSpeed: 12 Health: HP: 87000 @@ -548,7 +548,7 @@ MSAM: Queue: Vehicle.GDI Description: Long range rocket artillery.\n Strong vs all Ground units. Mobile: - Speed: 85 + Speed: 72 TurnSpeed: 16 Health: HP: 12000 @@ -599,7 +599,7 @@ MLRS: Queue: Vehicle.Nod Description: Powerful anti-air unit.\nCannot attack Ground units. Mobile: - Speed: 99 + Speed: 92 TurnSpeed: 28 Health: HP: 18000 @@ -657,7 +657,7 @@ STNK: Mobile: Locomotor: heavywheeled TurnSpeed: 40 - Speed: 142 + Speed: 127 Targetable: TargetTypes: Ground, Vehicle, StealthTank Health: @@ -708,7 +708,7 @@ MHQ: Armor: Type: Light Mobile: - Speed: 85 + Speed: 72 RevealsShroud: Range: 6c0 WithIdleOverlay@SPINNER: @@ -735,7 +735,7 @@ TRUCK: Armor: Type: Light Mobile: - Speed: 128 + Speed: 113 RevealsShroud: Range: 4c0 DeliversCash: diff --git a/mods/cnc/rules/world.yaml b/mods/cnc/rules/world.yaml index 877ee30be4..40b975b733 100644 --- a/mods/cnc/rules/world.yaml +++ b/mods/cnc/rules/world.yaml @@ -20,71 +20,71 @@ Crushes: crate SharesCell: true TerrainSpeeds: - Clear: 90 - Rough: 80 - Road: 100 - Bridge: 100 - Tiberium: 70 + Clear: 100 + Rough: 89 + Road: 111 + Bridge: 111 + Tiberium: 78 PathingCost: 300 - BlueTiberium: 70 + BlueTiberium: 78 PathingCost: 300 - Beach: 80 + Beach: 89 Locomotor@CHEM: Name: chem Crushes: crate SharesCell: true TerrainSpeeds: - Clear: 90 - Rough: 80 - Road: 100 - Bridge: 100 - Tiberium: 90 - BlueTiberium: 90 - Beach: 80 + Clear: 100 + Rough: 89 + Road: 111 + Bridge: 111 + Tiberium: 100 + BlueTiberium: 100 + Beach: 89 Locomotor@WHEELED: Name: wheeled Crushes: crate TerrainSpeeds: - Clear: 80 - Rough: 50 - Road: 100 - Bridge: 100 - Tiberium: 50 - BlueTiberium: 50 + Clear: 100 + Rough: 63 + Road: 125 + Bridge: 125 + Tiberium: 63 + BlueTiberium: 63 Beach: 50 Locomotor@HEAVYWHEELED: Name: heavywheeled Crushes: crate, infantry TerrainSpeeds: - Clear: 80 - Rough: 50 - Road: 100 - Bridge: 100 - Tiberium: 50 - BlueTiberium: 50 + Clear: 100 + Rough: 63 + Road: 125 + Bridge: 125 + Tiberium: 63 + BlueTiberium: 63 Beach: 50 Locomotor@TRACKED: Name: tracked Crushes: wall, crate, infantry TerrainSpeeds: - Clear: 80 - Rough: 70 - Road: 100 - Bridge: 100 - Tiberium: 70 - BlueTiberium: 70 - Beach: 70 + Clear: 100 + Rough: 88 + Road: 125 + Bridge: 125 + Tiberium: 88 + BlueTiberium: 88 + Beach: 88 Locomotor@HEAVYTRACKED: Name: heavytracked Crushes: wall, heavywall, crate, infantry TerrainSpeeds: - Clear: 80 - Rough: 70 - Road: 100 - Bridge: 100 - Tiberium: 70 - BlueTiberium: 70 - Beach: 70 + Clear: 100 + Rough: 88 + Road: 125 + Bridge: 125 + Tiberium: 88 + BlueTiberium: 88 + Beach: 88 Locomotor@NAVAL: Name: naval Crushes: crate @@ -105,13 +105,13 @@ Locomotor@CRITTER: Name: critter TerrainSpeeds: - Clear: 90 - Rough: 80 - Road: 100 - Bridge: 100 - Tiberium: 70 - BlueTiberium: 70 - Beach: 80 + Clear: 100 + Rough: 89 + Road: 111 + Bridge: 111 + Tiberium: 78 + BlueTiberium: 78 + Beach: 89 Faction@Random: Name: Any InternalName: Random