Rename file to match class name and extract other classes out of it for readability
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124
OpenRA.Mods.Common/Widgets/Logic/LocalProfileLogic.cs
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124
OpenRA.Mods.Common/Widgets/Logic/LocalProfileLogic.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class LocalProfileLogic : ChromeLogic
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{
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readonly WorldRenderer worldRenderer;
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readonly LocalPlayerProfile localProfile;
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readonly Widget badgeContainer;
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readonly Widget widget;
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bool notFound;
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bool badgesVisible;
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[ObjectCreator.UseCtor]
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public LocalProfileLogic(Widget widget, WorldRenderer worldRenderer, Func<bool> minimalProfile)
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{
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this.worldRenderer = worldRenderer;
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this.widget = widget;
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localProfile = Game.LocalPlayerProfile;
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// Key registration
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widget.Get("GENERATE_KEYS").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.Uninitialized && !minimalProfile();
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widget.Get("GENERATING_KEYS").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.GeneratingKeys && !minimalProfile();
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var lastProfileState = LocalPlayerProfile.LinkState.CheckingLink;
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widget.Get("REGISTER_FINGERPRINT").IsVisible = () =>
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{
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// Take a copy of the state to avoid race conditions
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var state = localProfile.State;
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// Copy the key to the clipboard when displaying the link instructions
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if (state != lastProfileState && state == LocalPlayerProfile.LinkState.Unlinked)
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Game.SetClipboardText(localProfile.PublicKey);
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lastProfileState = state;
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return localProfile.State == LocalPlayerProfile.LinkState.Unlinked && !notFound && !minimalProfile();
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};
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widget.Get("CHECKING_FINGERPRINT").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.CheckingLink && !minimalProfile();
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widget.Get("FINGERPRINT_NOT_FOUND").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.Unlinked && notFound && !minimalProfile();
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widget.Get("CONNECTION_ERROR").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.ConnectionFailed && !minimalProfile();
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widget.Get<ButtonWidget>("GENERATE_KEY").OnClick = localProfile.GenerateKeypair;
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widget.Get<ButtonWidget>("CHECK_KEY").OnClick = () => localProfile.RefreshPlayerData(() => RefreshComplete(true));
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widget.Get<ButtonWidget>("DELETE_KEY").OnClick = () =>
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{
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localProfile.DeleteKeypair();
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Game.RunAfterTick(Ui.ResetTooltips);
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};
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widget.Get<ButtonWidget>("FINGERPRINT_NOT_FOUND_CONTINUE").OnClick = () =>
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{
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notFound = false;
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Game.RunAfterTick(Ui.ResetTooltips);
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};
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widget.Get<ButtonWidget>("CONNECTION_ERROR_RETRY").OnClick = () => localProfile.RefreshPlayerData(() => RefreshComplete(true));
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// Profile view
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widget.Get("PROFILE_HEADER").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.Linked;
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widget.Get<LabelWidget>("PROFILE_NAME").GetText = () => localProfile.ProfileData.ProfileName;
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widget.Get<LabelWidget>("PROFILE_RANK").GetText = () => localProfile.ProfileData.ProfileRank;
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var destroyKey = widget.Get<ButtonWidget>("DESTROY_KEY");
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destroyKey.OnClick = localProfile.DeleteKeypair;
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destroyKey.IsDisabled = minimalProfile;
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badgeContainer = widget.Get("BADGES_CONTAINER");
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badgeContainer.IsVisible = () => badgesVisible && !minimalProfile()
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&& localProfile.State == LocalPlayerProfile.LinkState.Linked;
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localProfile.RefreshPlayerData(() => RefreshComplete(false));
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}
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public void RefreshComplete(bool updateNotFound)
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{
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if (updateNotFound)
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notFound = localProfile.State == LocalPlayerProfile.LinkState.Unlinked;
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Game.RunAfterTick(() =>
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{
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badgesVisible = false;
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if (localProfile.State == LocalPlayerProfile.LinkState.Linked && localProfile.ProfileData.Badges.Count > 0)
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{
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Func<int, int> negotiateWidth = _ => widget.Get("PROFILE_HEADER").Bounds.Width;
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// Remove any stale badges that may be left over from a previous session
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badgeContainer.RemoveChildren();
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var badges = Ui.LoadWidget("PLAYER_PROFILE_BADGES_INSERT", badgeContainer, new WidgetArgs()
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{
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{ "worldRenderer", worldRenderer },
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{ "profile", localProfile.ProfileData },
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{ "negotiateWidth", negotiateWidth }
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});
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if (badges.Bounds.Height > 0)
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{
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badgeContainer.Bounds.Height = badges.Bounds.Height;
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badgesVisible = true;
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}
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}
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Ui.ResetTooltips();
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});
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}
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}
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}
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