Rename file to match class name and extract other classes out of it for readability
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66
OpenRA.Mods.Common/Widgets/Logic/PlayerProfileBadgesLogic.cs
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66
OpenRA.Mods.Common/Widgets/Logic/PlayerProfileBadgesLogic.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class PlayerProfileBadgesLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public PlayerProfileBadgesLogic(Widget widget, PlayerProfile profile, Func<int, int> negotiateWidth)
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{
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var showBadges = profile.Badges.Count > 0;
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widget.IsVisible = () => showBadges;
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var badgeTemplate = widget.Get("BADGE_TEMPLATE");
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widget.RemoveChild(badgeTemplate);
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// Negotiate the label length that the tooltip will allow
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var maxLabelWidth = 0;
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var templateIcon = badgeTemplate.Get("ICON");
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var templateLabel = badgeTemplate.Get<LabelWidget>("LABEL");
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var templateLabelFont = Game.Renderer.Fonts[templateLabel.Font];
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foreach (var badge in profile.Badges)
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maxLabelWidth = Math.Max(maxLabelWidth, templateLabelFont.Measure(badge.Label).X);
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widget.Bounds.Width = negotiateWidth(2 * templateLabel.Bounds.Left - templateIcon.Bounds.Right + maxLabelWidth);
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var badgeOffset = badgeTemplate.Bounds.Y;
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if (profile.Badges.Count > 0)
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badgeOffset += 3;
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foreach (var badge in profile.Badges)
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{
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var b = badgeTemplate.Clone();
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var icon = b.Get<BadgeWidget>("ICON");
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icon.Badge = badge;
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var label = b.Get<LabelWidget>("LABEL");
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var labelFont = Game.Renderer.Fonts[label.Font];
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var labelText = WidgetUtils.TruncateText(badge.Label, widget.Bounds.Width - label.Bounds.X - icon.Bounds.X, labelFont);
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label.GetText = () => labelText;
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b.Bounds.Y = badgeOffset;
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widget.AddChild(b);
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badgeOffset += badgeTemplate.Bounds.Height;
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}
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if (badgeOffset > badgeTemplate.Bounds.Y)
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badgeOffset += 5;
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widget.Bounds.Height = badgeOffset;
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}
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}
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}
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