Only update the loading screen from the main thread
Fixes the crash experienced by pchote. It's a hack but it's easy to get rid of and it will have to do for now, until the messy LoadScreen gets fixed.
This commit is contained in:
@@ -31,13 +31,16 @@ namespace OpenRA
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readonly Dictionary<string, TileSet> tileSetCache = new Dictionary<string, TileSet>();
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readonly Dictionary<string, SequenceCache> sequenceCaches = new Dictionary<string, SequenceCache>();
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public Action OnProgress;
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public event EventHandler LoadingProgress;
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void RaiseProgress()
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{
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if (LoadingProgress != null)
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LoadingProgress(this, new EventArgs());
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}
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public RulesetCache(ModData modData)
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{
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this.modData = modData;
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OnProgress = () => { if (modData.LoadScreen != null) modData.LoadScreen.Display(); };
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}
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public Ruleset LoadDefaultRules()
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@@ -57,31 +60,23 @@ namespace OpenRA
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Dictionary<string, string> movies;
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Dictionary<string, TileSet> tileSets;
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OnProgress();
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using (new PerfTimer("Actors"))
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actors = LoadYamlRules(actorCache, m.Rules, map.RuleDefinitions, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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OnProgress();
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using (new PerfTimer("Weapons"))
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weapons = LoadYamlRules(weaponCache, m.Weapons, map.WeaponDefinitions, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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OnProgress();
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using (new PerfTimer("Voices"))
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voices = LoadYamlRules(voiceCache, m.Voices, map.VoiceDefinitions, (k, _) => new SoundInfo(k.Value));
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OnProgress();
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using (new PerfTimer("Notifications"))
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notifications = LoadYamlRules(notificationCache, m.Notifications, map.NotificationDefinitions, (k, _) => new SoundInfo(k.Value));
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OnProgress();
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using (new PerfTimer("Music"))
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music = LoadYamlRules(musicCache, m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
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OnProgress();
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using (new PerfTimer("Movies"))
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movies = LoadYamlRules(movieCache, m.Movies, new List<MiniYamlNode>(), (k, v) => k.Value.Value);
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OnProgress();
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using (new PerfTimer("TileSets"))
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tileSets = LoadTileSets(tileSetCache, sequenceCaches, m.TileSets);
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var sequences = sequenceCaches.ToDictionary(kvp => kvp.Key, kvp => new SequenceProvider(kvp.Value, map));
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OnProgress();
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return new Ruleset(actors, weapons, voices, notifications, music, movies, tileSets, sequences);
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}
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@@ -90,6 +85,8 @@ namespace OpenRA
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string[] files, List<MiniYamlNode> nodes,
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Func<MiniYamlNode, Dictionary<string, MiniYaml>, T> f)
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{
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RaiseProgress();
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var inputKey = string.Concat(string.Join("|", files), "|", nodes.WriteToString());
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var mergedNodes = files
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@@ -105,12 +102,15 @@ namespace OpenRA
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t = f(wkv, wyy);
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itemCache.Add(key, t);
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RaiseProgress();
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return t;
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};
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var yy = mergedNodes.ToDictionary(x => x.Key, x => x.Value);
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var itemSet = mergedNodes.ToDictionaryWithConflictLog(kv => kv.Key.ToLowerInvariant(), kv => wrap(kv, yy), "LoadYamlRules", null, null);
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RaiseProgress();
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return itemSet;
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}
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@@ -22,12 +22,8 @@ namespace OpenRA.Graphics
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Dictionary<string, CursorSequence> cursors;
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Cache<string, PaletteReference> palettes;
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public Action OnProgress;
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public CursorProvider(ModData modData)
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{
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OnProgress = () => { if (modData.LoadScreen != null) modData.LoadScreen.Display(); };
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var sequenceFiles = modData.Manifest.Cursors;
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cursors = new Dictionary<string, CursorSequence>();
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@@ -65,8 +61,6 @@ namespace OpenRA.Graphics
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void LoadSequencesForCursor(SpriteLoader loader, string cursorSrc, MiniYaml cursor)
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{
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OnProgress();
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foreach (var sequence in cursor.Nodes)
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cursors.Add(sequence.Key, new CursorSequence(loader, cursorSrc, cursor.Value, sequence.Value));
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}
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@@ -68,12 +68,8 @@ namespace OpenRA.Graphics
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readonly Dictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>> sequenceCache = new Dictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>>();
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public Action OnProgress;
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public SequenceCache(ModData modData, TileSet tileSet)
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{
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OnProgress = () => { if (modData.LoadScreen != null) modData.LoadScreen.Display(); };
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this.modData = modData;
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spriteLoader = Exts.Lazy(() => new SpriteLoader(tileSet.Extensions, new SheetBuilder(SheetType.Indexed)));
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@@ -87,8 +83,6 @@ namespace OpenRA.Graphics
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IReadOnlyDictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>> Load(List<MiniYamlNode> sequenceNodes)
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{
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OnProgress();
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var sequenceFiles = modData.Manifest.Sequences;
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var nodes = sequenceFiles
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@@ -113,8 +107,6 @@ namespace OpenRA.Graphics
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sequenceCache.Add(key, t);
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items.Add(node.Key, t);
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}
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OnProgress();
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}
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return new ReadOnlyDictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>>(items);
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@@ -42,6 +42,7 @@ namespace OpenRA
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LoadScreen.Display();
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WidgetLoader = new WidgetLoader(this);
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RulesetCache = new RulesetCache(this);
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RulesetCache.LoadingProgress += HandleLoadingProgress;
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MapCache = new MapCache(this);
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// HACK: Mount only local folders so we have a half-working environment for the asset installer
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@@ -50,6 +51,16 @@ namespace OpenRA
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GlobalFileSystem.Mount(dir);
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defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules());
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initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
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}
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// HACK: Only update the loading screen if we're in the main thread.
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int initialThreadId;
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void HandleLoadingProgress(object sender, EventArgs e)
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{
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if (LoadScreen != null && System.Threading.Thread.CurrentThread.ManagedThreadId == initialThreadId)
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LoadScreen.Display();
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}
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public void InitializeLoaders()
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