Split Renderable into an IRenderable interface and SpriteRenderable implementation.
This commit is contained in:
@@ -31,18 +31,18 @@ namespace OpenRA.Graphics
|
||||
this.ZOffset = zOffset;
|
||||
}
|
||||
|
||||
public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
|
||||
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
|
||||
{
|
||||
return Image(self, wr, pal, 1f);
|
||||
}
|
||||
|
||||
public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
|
||||
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
|
||||
{
|
||||
var p = self.CenterPosition;
|
||||
if (OffsetFunc != null)
|
||||
p += OffsetFunc();
|
||||
|
||||
return new Renderable(Animation.Image, p, ZOffset, pal, scale);
|
||||
return new SpriteRenderable(Animation.Image, p, ZOffset, pal, scale);
|
||||
}
|
||||
|
||||
public static implicit operator AnimationWithOffset(Animation a)
|
||||
|
||||
Reference in New Issue
Block a user