Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -13,7 +13,7 @@ using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class RenderableComparer : IComparer<Renderable>
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public class RenderableComparer : IComparer<IRenderable>
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{
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WorldRenderer wr;
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public RenderableComparer(WorldRenderer wr)
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@@ -21,54 +21,74 @@ namespace OpenRA.Graphics
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this.wr = wr;
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}
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public int Compare(Renderable x, Renderable y)
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public int Compare(IRenderable x, IRenderable y)
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{
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return x.SortOrder(wr).CompareTo(y.SortOrder(wr));
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var xOrder = wr.ScreenZPosition(x.Pos) + x.ZOffset;
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var yOrder = wr.ScreenZPosition(y.Pos) + y.ZOffset;
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return xOrder.CompareTo(yOrder);
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}
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}
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public struct Renderable
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public interface IRenderable
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{
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public readonly WPos Pos;
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public readonly float Scale;
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public readonly PaletteReference Palette;
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public readonly int ZOffset;
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readonly Sprite Sprite;
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WPos Pos { get; }
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float Scale { get; }
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PaletteReference Palette { get; }
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int ZOffset { get; }
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public Renderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
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IRenderable WithScale(float newScale);
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IRenderable WithPalette(PaletteReference newPalette);
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IRenderable WithZOffset(int newOffset);
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IRenderable WithPos(WPos pos);
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void Render(WorldRenderer wr);
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WVec Size(WorldRenderer wr);
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}
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public struct SpriteRenderable : IRenderable
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{
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readonly Sprite sprite;
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readonly WPos pos;
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly float2 pxCenter;
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public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
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: this(sprite, pos, zOffset, palette, scale, 0.5f*scale*sprite.size) {}
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public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale, float2 pxCenter)
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{
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Sprite = sprite;
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Pos = pos;
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Palette = palette;
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ZOffset = zOffset;
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Scale = scale;
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this.sprite = sprite;
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this.pos = pos;
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.pxCenter = pxCenter;
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}
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
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// Provided for legacy support only - Don't use for new things!
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public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
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: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
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public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, ZOffset, Palette, newScale); }
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public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, ZOffset, newPalette, Scale); }
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public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, newOffset, Palette, Scale); }
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public Renderable WithPos(WPos pos) { return new Renderable(Sprite, pos, ZOffset, Palette, Scale); }
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public WPos Pos { get { return pos; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, zOffset, palette, newScale); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, zOffset, newPalette, scale); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, newOffset, palette, scale); }
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public IRenderable WithPos(WPos pos) { return new SpriteRenderable(sprite, pos, zOffset, palette, scale); }
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public void Render(WorldRenderer wr)
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{
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Sprite.DrawAt(wr.ScreenPxPosition(Pos) - 0.5f*Scale*Sprite.size, Palette.Index, Scale);
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sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
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}
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public Size Size
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public WVec Size(WorldRenderer wr)
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{
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get
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{
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var size = (Scale*Sprite.size).ToInt2();
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return new Size(size.X, size.Y);
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}
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}
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public int SortOrder(WorldRenderer wr)
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{
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return (int)wr.ScreenZPosition(Pos) + ZOffset;
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var size = (scale*sprite.size).ToInt2();
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return new WVec(size.X, size.Y, size.Y);
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}
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}
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}
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