Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -13,7 +13,7 @@ using System.Drawing;
namespace OpenRA.Graphics
{
public class RenderableComparer : IComparer<Renderable>
public class RenderableComparer : IComparer<IRenderable>
{
WorldRenderer wr;
public RenderableComparer(WorldRenderer wr)
@@ -21,54 +21,74 @@ namespace OpenRA.Graphics
this.wr = wr;
}
public int Compare(Renderable x, Renderable y)
public int Compare(IRenderable x, IRenderable y)
{
return x.SortOrder(wr).CompareTo(y.SortOrder(wr));
var xOrder = wr.ScreenZPosition(x.Pos) + x.ZOffset;
var yOrder = wr.ScreenZPosition(y.Pos) + y.ZOffset;
return xOrder.CompareTo(yOrder);
}
}
public struct Renderable
public interface IRenderable
{
public readonly WPos Pos;
public readonly float Scale;
public readonly PaletteReference Palette;
public readonly int ZOffset;
readonly Sprite Sprite;
WPos Pos { get; }
float Scale { get; }
PaletteReference Palette { get; }
int ZOffset { get; }
public Renderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
IRenderable WithScale(float newScale);
IRenderable WithPalette(PaletteReference newPalette);
IRenderable WithZOffset(int newOffset);
IRenderable WithPos(WPos pos);
void Render(WorldRenderer wr);
WVec Size(WorldRenderer wr);
}
public struct SpriteRenderable : IRenderable
{
readonly Sprite sprite;
readonly WPos pos;
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
readonly float2 pxCenter;
public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
: this(sprite, pos, zOffset, palette, scale, 0.5f*scale*sprite.size) {}
public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale, float2 pxCenter)
{
Sprite = sprite;
Pos = pos;
Palette = palette;
ZOffset = zOffset;
Scale = scale;
this.sprite = sprite;
this.pos = pos;
this.zOffset = zOffset;
this.palette = palette;
this.scale = scale;
this.pxCenter = pxCenter;
}
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
// Provided for legacy support only - Don't use for new things!
public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, ZOffset, Palette, newScale); }
public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, ZOffset, newPalette, Scale); }
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, newOffset, Palette, Scale); }
public Renderable WithPos(WPos pos) { return new Renderable(Sprite, pos, ZOffset, Palette, Scale); }
public WPos Pos { get { return pos; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, zOffset, palette, newScale); }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, zOffset, newPalette, scale); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, newOffset, palette, scale); }
public IRenderable WithPos(WPos pos) { return new SpriteRenderable(sprite, pos, zOffset, palette, scale); }
public void Render(WorldRenderer wr)
{
Sprite.DrawAt(wr.ScreenPxPosition(Pos) - 0.5f*Scale*Sprite.size, Palette.Index, Scale);
sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
}
public Size Size
public WVec Size(WorldRenderer wr)
{
get
{
var size = (Scale*Sprite.size).ToInt2();
return new Size(size.X, size.Y);
}
}
public int SortOrder(WorldRenderer wr)
{
return (int)wr.ScreenZPosition(Pos) + ZOffset;
var size = (scale*sprite.size).ToInt2();
return new WVec(size.X, size.Y, size.Y);
}
}
}