Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -34,12 +34,12 @@ namespace OpenRA.Traits
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public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
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public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
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public virtual IEnumerable<Renderable> RenderPreview(ActorInfo ai, PaletteReference pr)
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public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
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{
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var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
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anim.PlayRepeating("idle");
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yield return new Renderable(anim.Image, WPos.Zero, 0, pr, 1f);
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yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
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}
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}
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@@ -99,7 +99,7 @@ namespace OpenRA.Traits
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protected void UpdatePalette() { initializePalette = true; }
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
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public virtual IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
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public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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if (initializePalette)
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{
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