Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -32,9 +32,9 @@ namespace OpenRA.Mods.Cnc.Effects
public void Tick(World world) { anim.Tick(); }
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return new Renderable(anim.Image,
yield return new SpriteRenderable(anim.Image,
target.CenterLocation.ToFloat2() - new float2(0, 0.5f*anim.Image.size.Y - Game.CellSize),
wr.Palette("effect"), (int)target.CenterLocation.Y);
}