Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Cnc
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positions[i] = new WVec(info.LocalOffset[3*i], info.LocalOffset[3*i + 1], info.LocalOffset[3*i + 2]);
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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foreach (var rr in r)
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yield return rr;
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