Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Cnc
positions[i] = new WVec(info.LocalOffset[3*i], info.LocalOffset[3*i + 1], info.LocalOffset[3*i + 2]);
}
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
foreach (var rr in r)
yield return rr;