Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -142,7 +142,7 @@ namespace OpenRA.Mods.RA
bool initializePalettes = true;
PaletteReference terrainPalette;
public IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self)
public IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self)
{
if (initializePalettes)
{
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
}
foreach (var t in TileSprites[currentTemplate])
yield return new Renderable(t.Value, Traits.Util.CenterOfCell(t.Key).ToFloat2(), terrainPalette, Game.CellSize * t.Key.Y);
yield return new SpriteRenderable(t.Value, Traits.Util.CenterOfCell(t.Key).ToFloat2(), terrainPalette, Game.CellSize * t.Key.Y);
}
void KillUnitsOnBridge()