Split Renderable into an IRenderable interface and SpriteRenderable implementation.
This commit is contained in:
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
const float height = .1f;
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (anim != null)
|
||||
{
|
||||
@@ -166,14 +166,14 @@ namespace OpenRA.Mods.RA.Effects
|
||||
if (Info.High || Info.Angle > 0)
|
||||
{
|
||||
if (Info.Shadow)
|
||||
yield return new Renderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
|
||||
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
|
||||
|
||||
var highPos = pos - new float2(0, GetAltitude());
|
||||
|
||||
yield return new Renderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
|
||||
yield return new SpriteRenderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
|
||||
}
|
||||
else
|
||||
yield return new Renderable(anim.Image, pos,
|
||||
yield return new SpriteRenderable(anim.Image, pos,
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
pos -= new PVecInt(0, velocity);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
font.DrawTextWithContrast(s, Game.viewport.Zoom*(pos.ToFloat2() - Game.viewport.Location) - offset, color, Color.Black,1);
|
||||
yield break;
|
||||
|
||||
@@ -31,9 +31,9 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public void Tick(World world) { anim.Tick(); }
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image, pos, wr.Palette(paletteName), (int)pos.Y);
|
||||
yield return new SpriteRenderable(anim.Image, pos, wr.Palette(paletteName), (int)pos.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,10 +39,10 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (a.IsInWorld)
|
||||
yield return new Renderable(anim.Image,
|
||||
yield return new SpriteRenderable(anim.Image,
|
||||
a.CenterLocation.ToFloat2() + offset,
|
||||
wr.Palette("effect"), (int)a.CenterLocation.Y);
|
||||
}
|
||||
|
||||
@@ -32,10 +32,10 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public void Tick( World world ) { anim.Tick(); }
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
var p = pos.ToInt2() - new int2(0, altitude);
|
||||
yield return new Renderable(anim.Image, p, wr.Palette("effect"), p.Y);
|
||||
yield return new SpriteRenderable(anim.Image, p, wr.Palette("effect"), p.Y);
|
||||
}
|
||||
|
||||
public Player Owner { get { return null; } }
|
||||
|
||||
@@ -77,14 +77,14 @@ namespace OpenRA.Mods.RA.Effects
|
||||
show = hasGps && hasDot && !dotHidden;
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!show || self.Destroyed)
|
||||
yield break;
|
||||
|
||||
var p = self.CenterLocation;
|
||||
var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName);
|
||||
yield return new Renderable(anim.Image, p.ToFloat2(), palette, p.Y)
|
||||
yield return new SpriteRenderable(anim.Image, p.ToFloat2(), palette, p.Y)
|
||||
.WithScale(1.5f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,9 +36,9 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image, offset, wr.Palette("effect"), (int)offset.Y);
|
||||
yield return new SpriteRenderable(anim.Image, offset, wr.Palette("effect"), (int)offset.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,10 +51,10 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
|
||||
yield return new Renderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
|
||||
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (a.Destroyed) // Tick will clean up
|
||||
yield break;
|
||||
|
||||
@@ -76,11 +76,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (explosion != null)
|
||||
yield return new Renderable(explosion.Image, args.dest.ToFloat2(),
|
||||
wr.Palette("effect"), (int)args.dest.Y);
|
||||
yield return new SpriteRenderable(explosion.Image, args.dest.ToFloat2(),
|
||||
wr.Palette("effect"), (int)args.dest.Y);
|
||||
|
||||
if (ticks >= info.BeamDuration)
|
||||
yield break;
|
||||
|
||||
@@ -174,11 +174,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
Combat.DoImpacts(Args);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
|
||||
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
|
||||
yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
|
||||
|
||||
if (Trail != null)
|
||||
Trail.Render(wr, Args.firedBy);
|
||||
|
||||
@@ -77,9 +77,9 @@ namespace OpenRA.Mods.RA.Effects
|
||||
a.Trait.Enable();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image, pos.ToFloat2() - new float2(0, altitude),
|
||||
yield return new SpriteRenderable(anim.Image, pos.ToFloat2() - new float2(0, altitude),
|
||||
wr.Palette("effect"), (int)pos.Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
var rc = cargo.Render(wr);
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
yield return c.WithPos(pos);
|
||||
}
|
||||
|
||||
yield return new Renderable(paraAnim.Image, pos + parachuteOffset, 1, rc.First().Palette, 1f);
|
||||
yield return new SpriteRenderable(paraAnim.Image, pos + parachuteOffset, 1, rc.First().Palette, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,10 +34,10 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!a.Destroyed && a.Owner.IsAlliedWith(a.World.RenderPlayer))
|
||||
yield return new Renderable(anim.Image, a.CenterLocation.ToFloat2(),
|
||||
yield return new SpriteRenderable(anim.Image, a.CenterLocation.ToFloat2(),
|
||||
wr.Palette("chrome"), (int)a.CenterLocation.Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (building.IsInWorld && building.Owner == building.World.LocalPlayer
|
||||
&& building.World.Selection.Actors.Contains(building))
|
||||
@@ -56,11 +56,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
var pos = Traits.Util.CenterOfCell(rp.rallyPoint);
|
||||
var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
|
||||
|
||||
yield return new Renderable(circles.Image,
|
||||
yield return new SpriteRenderable(circles.Image,
|
||||
pos.ToFloat2() - .5f * circles.Image.size,
|
||||
palette, (int)pos.Y);
|
||||
|
||||
yield return new Renderable(flag.Image,
|
||||
yield return new SpriteRenderable(flag.Image,
|
||||
pos.ToFloat2() + new float2(-1,-17),
|
||||
palette, (int)pos.Y);
|
||||
}
|
||||
|
||||
@@ -42,11 +42,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!building.Destroyed)
|
||||
{
|
||||
yield return new Renderable(anim.Image,
|
||||
yield return new SpriteRenderable(anim.Image,
|
||||
building.CenterLocation.ToFloat2(),
|
||||
wr.Palette(palettePrefix+player.InternalName), (int)building.CenterLocation.Y);
|
||||
}
|
||||
|
||||
@@ -40,9 +40,9 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(doors.Image, pos, wr.Palette("effect"), (int)doorOffset.Y);
|
||||
yield return new SpriteRenderable(doors.Image, pos, wr.Palette("effect"), (int)doorOffset.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,9 +33,9 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image, pos.ToFloat2(),
|
||||
yield return new SpriteRenderable(anim.Image, pos.ToFloat2(),
|
||||
wr.Palette("effect"), (int)pos.Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
readonly ProjectileArgs Args;
|
||||
readonly TeslaZapInfo Info;
|
||||
IEnumerable<Renderable> renderables;
|
||||
IEnumerable<IRenderable> renderables;
|
||||
int timeUntilRemove = 2; // # of frames
|
||||
bool doneDamage = false;
|
||||
bool initialized = false;
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> GenerateRenderables(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
|
||||
{
|
||||
var bright = SequenceProvider.GetSequence(Info.Image, "bright");
|
||||
var dim = SequenceProvider.GetSequence(Info.Image, "dim");
|
||||
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!initialized)
|
||||
{
|
||||
@@ -83,13 +83,13 @@ namespace OpenRA.Mods.RA.Effects
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<Renderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
|
||||
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
|
||||
{
|
||||
var z = float2.Zero; /* hack */
|
||||
var dist = to - from;
|
||||
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
|
||||
|
||||
var renderables = new List<Renderable>();
|
||||
var renderables = new List<IRenderable>();
|
||||
if (Game.CosmeticRandom.Next(2) != 0)
|
||||
{
|
||||
var p1 = from.ToFloat2() + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Effects
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<Renderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
|
||||
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
|
||||
{
|
||||
var dist = to - from;
|
||||
var q = new float2(-dist.Y, dist.X);
|
||||
var c = -float2.Dot(from, q);
|
||||
var rs = new List<Renderable>();
|
||||
var rs = new List<IRenderable>();
|
||||
var z = from;
|
||||
|
||||
while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
|
||||
@@ -123,7 +123,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
var step = steps.Where(t => (to - (z + new float2(t[0],t[1]))).LengthSquared < (to - z).LengthSquared )
|
||||
.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
|
||||
|
||||
rs.Add(new Renderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
|
||||
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
|
||||
wr.Palette("effect"), (int)from.Y));
|
||||
z += new float2(step[0], step[1]);
|
||||
if( rs.Count >= 1000 )
|
||||
|
||||
Reference in New Issue
Block a user