Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Effects
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const float height = .1f;
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (anim != null)
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{
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@@ -166,14 +166,14 @@ namespace OpenRA.Mods.RA.Effects
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if (Info.High || Info.Angle > 0)
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{
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if (Info.Shadow)
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yield return new Renderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
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yield return new SpriteRenderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
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var highPos = pos - new float2(0, GetAltitude());
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yield return new Renderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
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yield return new SpriteRenderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
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}
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else
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yield return new Renderable(anim.Image, pos,
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yield return new SpriteRenderable(anim.Image, pos,
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wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
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}
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}
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