Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Effects
const float height = .1f;
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (anim != null)
{
@@ -166,14 +166,14 @@ namespace OpenRA.Mods.RA.Effects
if (Info.High || Info.Angle > 0)
{
if (Info.Shadow)
yield return new Renderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
var highPos = pos - new float2(0, GetAltitude());
yield return new Renderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
yield return new SpriteRenderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
}
else
yield return new Renderable(anim.Image, pos,
yield return new SpriteRenderable(anim.Image, pos,
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
}
}