Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Effects
pos -= new PVecInt(0, velocity);
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
font.DrawTextWithContrast(s, Game.viewport.Zoom*(pos.ToFloat2() - Game.viewport.Location) - offset, color, Color.Black,1);
yield break;