Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -32,10 +32,10 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick( World world ) { anim.Tick(); }
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var p = pos.ToInt2() - new int2(0, altitude);
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yield return new Renderable(anim.Image, p, wr.Palette("effect"), p.Y);
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yield return new SpriteRenderable(anim.Image, p, wr.Palette("effect"), p.Y);
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}
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public Player Owner { get { return null; } }
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