Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -77,14 +77,14 @@ namespace OpenRA.Mods.RA.Effects
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show = hasGps && hasDot && !dotHidden;
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!show || self.Destroyed)
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yield break;
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var p = self.CenterLocation;
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var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName);
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yield return new Renderable(anim.Image, p.ToFloat2(), palette, p.Y)
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yield return new SpriteRenderable(anim.Image, p.ToFloat2(), palette, p.Y)
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.WithScale(1.5f);
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}
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}
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