Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -77,14 +77,14 @@ namespace OpenRA.Mods.RA.Effects
show = hasGps && hasDot && !dotHidden;
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!show || self.Destroyed)
yield break;
var p = self.CenterLocation;
var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName);
yield return new Renderable(anim.Image, p.ToFloat2(), palette, p.Y)
yield return new SpriteRenderable(anim.Image, p.ToFloat2(), palette, p.Y)
.WithScale(1.5f);
}
}