Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -174,11 +174,11 @@ namespace OpenRA.Mods.RA.Effects
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Combat.DoImpacts(Args);
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
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yield return new Renderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
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wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
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yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
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wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
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if (Trail != null)
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Trail.Render(wr, Args.firedBy);
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