Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -174,11 +174,11 @@ namespace OpenRA.Mods.RA.Effects
Combat.DoImpacts(Args);
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
if (Trail != null)
Trail.Render(wr, Args.firedBy);