Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -77,9 +77,9 @@ namespace OpenRA.Mods.RA.Effects
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a.Trait.Enable();
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new Renderable(anim.Image, pos.ToFloat2() - new float2(0, altitude),
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yield return new SpriteRenderable(anim.Image, pos.ToFloat2() - new float2(0, altitude),
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wr.Palette("effect"), (int)pos.Y);
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}
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}
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