Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -42,11 +42,11 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick();
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!building.Destroyed)
{
yield return new Renderable(anim.Image,
yield return new SpriteRenderable(anim.Image,
building.CenterLocation.ToFloat2(),
wr.Palette(palettePrefix+player.InternalName), (int)building.CenterLocation.Y);
}