Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -42,11 +42,11 @@ namespace OpenRA.Mods.RA.Effects
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anim.Tick();
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!building.Destroyed)
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{
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yield return new Renderable(anim.Image,
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yield return new SpriteRenderable(anim.Image,
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building.CenterLocation.ToFloat2(),
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wr.Palette(palettePrefix+player.InternalName), (int)building.CenterLocation.Y);
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}
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