Split Renderable into an IRenderable interface and SpriteRenderable implementation.
This commit is contained in:
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly WVec Origin = WVec.Zero;
|
||||
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
|
||||
|
||||
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
return base.RenderPreview(building, pr).Select(a => a.WithPos(a.Pos + Origin));
|
||||
}
|
||||
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
self.QueueActivity(new CallFunc(() => Complete(self)));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
var disabled = self.IsDisabled();
|
||||
foreach (var a in r)
|
||||
|
||||
@@ -20,12 +20,12 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
|
||||
|
||||
/* get around unverifiability */
|
||||
IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
|
||||
IEnumerable<IRenderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
return base.RenderPreview(building, pr);
|
||||
}
|
||||
|
||||
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
var p = BaseBuildingPreview(building, pr);
|
||||
foreach (var r in p)
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
var anim = new Animation(RenderSimple.GetImage(building), () => 0);
|
||||
anim.PlayRepeating("idle-top");
|
||||
yield return new Renderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
|
||||
yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public RenderEditorOnly(Actor self) : base(self, () => 0) { }
|
||||
|
||||
static readonly Renderable[] Nothing = { };
|
||||
public override IEnumerable<Renderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
|
||||
static readonly IRenderable[] Nothing = { };
|
||||
public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
mf.Animation.PlayThen("muzzle", () => isShowing = false);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
foreach (var a in muzzleFlashes.Values)
|
||||
if (a.DisableFunc == null || !a.DisableFunc())
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
class WithShadow : IRenderModifier
|
||||
{
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
var move = self.Trait<IMove>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user