Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -20,12 +20,12 @@ namespace OpenRA.Mods.RA.Render
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public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
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/* get around unverifiability */
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IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
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IEnumerable<IRenderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
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{
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return base.RenderPreview(building, pr);
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}
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
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public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
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{
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var p = BaseBuildingPreview(building, pr);
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foreach (var r in p)
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Render
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var anim = new Animation(RenderSimple.GetImage(building), () => 0);
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anim.PlayRepeating("idle-top");
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yield return new Renderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
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yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
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}
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}
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