Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -20,12 +20,12 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
/* get around unverifiability */
IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
IEnumerable<IRenderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
{
return base.RenderPreview(building, pr);
}
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
{
var p = BaseBuildingPreview(building, pr);
foreach (var r in p)
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Render
var anim = new Animation(RenderSimple.GetImage(building), () => 0);
anim.PlayRepeating("idle-top");
yield return new Renderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
}
}