Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Render
mf.Animation.PlayThen("muzzle", () => isShowing = false);
}
public IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
foreach (var a in muzzleFlashes.Values)
if (a.DisableFunc == null || !a.DisableFunc())