Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Render
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mf.Animation.PlayThen("muzzle", () => isShowing = false);
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}
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public IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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foreach (var a in muzzleFlashes.Values)
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if (a.DisableFunc == null || !a.DisableFunc())
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