Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
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class WithShadow : IRenderModifier
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{
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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var move = self.Trait<IMove>();
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