From ca6cc3fbe1d632f7c24e7db6a819e703b2618c61 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Tue, 29 Jan 2013 21:12:01 +0100 Subject: [PATCH] add unused Red Alert actors for legacy map import - thief - chan - general - mobile radar jammer --- mods/ra/rules/infantry.yaml | 33 ++++++++++ mods/ra/rules/vehicles.yaml | 22 +++++++ mods/ra/sequences.yaml | 127 +++++++++++++++++++++++++++++++++++- 3 files changed, 181 insertions(+), 1 deletion(-) diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index 2d3a2071a4..84fdf0cb71 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -399,6 +399,39 @@ DELPHI: RenderInfantryPanic: ScaredyCat: +CHAN: + Inherits: ^CivInfantry + Tooltip: + Name: Agent Chan + +GNRL: + Inherits: ^CivInfantry + Tooltip: + Name: General + +THF: + Inherits: ^Infantry + Valued: + Cost: 400 + Tooltip: + Name: Thief + Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n + Selectable: + Voice: ThiefVoice + Bounds: 12,17,0,-9 + Health: + HP: 25 + Mobile: + Speed: 4 + RevealsShroud: + Range: 5 + Passenger: + PipType: Yellow + TakeCover: + -AutoTarget: + AttackMove: + JustMove: true + SHOK: Inherits: ^Infantry Buildable: diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index b64728f201..14d924af4c 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -501,6 +501,28 @@ MGG.Husk: AnimKey: spinner-idle Offset: 0,6 +MRJ: + Inherits: ^Vehicle + Valued: + Cost: 1000 + Tooltip: + Name: Mobile Radar Jammer + Health: + HP: 200 + Armor: + Type: Light + Mobile: + Speed: 6 + RevealsShroud: + Range: 6 + RenderUnitSpinner: + Offset: 0,6 + AttackMove: + JustMove: yes + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall + 1TNK.Husk: Inherits: ^Husk Tooltip: diff --git a/mods/ra/sequences.yaml b/mods/ra/sequences.yaml index 122aede2ba..5d9d77f077 100644 --- a/mods/ra/sequences.yaml +++ b/mods/ra/sequences.yaml @@ -1478,6 +1478,37 @@ spy: Length: 8 Facings: 8 +thf: + stand: + Start: 0 + Facings: 8 + run: + Start: 8 + Length: 6 + Facings: 8 + die1: + Start: 139 + Length: 8 + die2: + Start: 147 + Length: 8 + die3: + Start: 155 + Length: 8 + die4: + Start: 163 + Length: 12 + die5: + Start: 175 + Length: 18 + die6: electro + Start: 0 + Length: * + crawl: + Start: 72 + Length: 4 + Facings: 8 + litning: bright: Start: 0 @@ -2176,6 +2207,100 @@ delphi: Length: 6 Tick: 1600 +chan: + stand: + Start: 0 + Facings: 8 + panic-run: + Start: 8 + Length: 6 + Facings: 8 + panic-stand: + Start: 8 + Length: 6 + Facings: 8 + run: + Start: 56 + Length: 6 + Facings: 8 + die1: + Start: 115 + Length: 8 + die2: + Start: 123 + Length: 8 + die3: + Start: 135 + Length: 12 + die4: + Start: 147 + Length: 17 + die5: + Start: 123 + Length: 8 + die6: electro + Start: 0 + Length: * + die-crushed: corpse1 + Start: 0 + Length: 6 + Tick: 1600 + +gnrl: + stand: + Start: 0 + Facings: 8 + run: + Start: 8 + Length: 5 + Facings: 8 + shoot: + Start: 56 + Length: 4 + Facings: 8 + prone-stand: + Start: 88 + Length: 2 + Facings: 8 + prone-run: + Start: 104 + Length: 4 + Facings: 8 + standup-0: + Start: 136 + Length: 2 + Facings: 8 + prone-shoot: + Start: 152 + Length: 4 + Facings: 8 + idle1: + Start: 184 + Length: 26 + Tick: 120 + die1: + Start: 210 + Length: 8 + die2: + Start: 218 + Length: 8 + die3: + Start: 226 + Length: 8 + die4: + Start: 234 + Length: 12 + die5: + Start: 246 + Length: 18 + die6: electro + Start: 0 + Length: * + die-crushed: corpse1 + Start: 0 + Length: 6 + Tick: 1600 + parabomb: open: Start: 0 @@ -2386,7 +2511,7 @@ overlay: e8: stand: Start: 0 - Facings: 8 + Facings: 8 run: Start: 8 Length: 5