buffer up all the audio upfront
This commit is contained in:
@@ -8,12 +8,9 @@
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*/
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#endregion
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using System.Drawing;
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using System.IO;
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using System;
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using System.Drawing.Imaging;
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namespace OpenRA.FileFormats
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{
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@@ -49,6 +46,7 @@ namespace OpenRA.FileFormats
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byte[] audioData; // audio for this frame: 22050Hz 16bit mono pcm, uncompressed.
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public byte[] AudioData { get { return audioData; } }
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public int CurrentFrame { get { return currentFrame; } }
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public VqaReader( Stream stream )
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{
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@@ -109,11 +107,47 @@ namespace OpenRA.FileFormats
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offsets[i] <<= 1;
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}
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CollectAudioData();
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// Load the first frame
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currentFrame = 0;
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AdvanceFrame();
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}
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void CollectAudioData()
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{
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var ms = new MemoryStream();
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var adpcmIndex = 0;
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for (var i = 0; i < Frames; i++)
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{
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stream.Seek(offsets[i], SeekOrigin.Begin);
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BinaryReader reader = new BinaryReader(stream);
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var end = (i < Frames - 1) ? offsets[i + 1] : stream.Length;
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while (reader.BaseStream.Position < end)
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{
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var type = new String(reader.ReadChars(4));
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var length = Swap(reader.ReadUInt32());
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switch (type)
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{
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case "SND2":
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var rawAudio = reader.ReadBytes((int)length);
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ms.Write(rawAudio);
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break;
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default:
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reader.ReadBytes((int)length);
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break;
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}
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if (reader.PeekChar() == 0) reader.ReadByte();
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}
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}
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audioData = AudLoader.LoadSound(ms.ToArray(), ref adpcmIndex);
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}
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public void AdvanceFrame()
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{
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// Seek to the start of the frame
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@@ -129,11 +163,8 @@ namespace OpenRA.FileFormats
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switch(type)
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{
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case "SND2":
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// Don't parse sound (yet); skip data
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{
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var rawAudio = reader.ReadBytes((int)length);
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audioData = AudLoader.LoadSound(rawAudio, ref adpcmIndex);
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}
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// Don't parse sound here.
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reader.ReadBytes((int)length);
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break;
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case "VQFR":
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DecodeVQFR(reader);
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@@ -149,8 +180,6 @@ namespace OpenRA.FileFormats
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currentFrame = cbOffset = cbChunk = 0;
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}
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int adpcmIndex = 0;
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// VQA Frame
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public void DecodeVQFR(BinaryReader reader)
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{
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@@ -48,10 +48,11 @@ namespace OpenRA
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public static void SetListenerPosition(float2 position) { soundEngine.SetListenerPosition(position); }
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static ISoundSource rawSource;
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public static void PlayRaw(byte[] raw)
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{
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var sound = LoadSoundRaw(raw);
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soundEngine.Play2D(sound, false, true, float2.Zero, SoundVolume);
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rawSource = LoadSoundRaw(raw);
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soundEngine.Play2D(rawSource, false, true, float2.Zero, SoundVolume);
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}
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public static void Play(string name)
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@@ -7,13 +7,11 @@
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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@@ -39,17 +37,20 @@ namespace OpenRA.Widgets
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public override void DrawInner(World world)
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{
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if (video == null)
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{
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LoadVideo(Video);
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Sound.PlayRaw(video.AudioData);
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}
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int t = Environment.TickCount;
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int dt = t - lastTime;
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if (advanceNext)
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{
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if (video.CurrentFrame == 0)
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Sound.PlayRaw(video.AudioData);
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advanceNext = false;
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video.AdvanceFrame();
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Sound.PlayRaw(video.AudioData);
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}
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if (dt > timestep)
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@@ -3,7 +3,7 @@ VqaPlayer:
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Y:WINDOW_BOTTOM - 200
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Width:200
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Height:200
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Video:aagun.vqa
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Video:ally10.vqa
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Background@MAINMENU_BG:
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Id:MAINMENU_BG
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X:(WINDOW_RIGHT - WIDTH)/2
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