Add facings support to SpriteEffect

This commit is contained in:
reaperrr
2016-04-13 21:01:56 +02:00
parent e781bf3e0d
commit ca7a17ea06
3 changed files with 4 additions and 4 deletions

View File

@@ -23,14 +23,14 @@ namespace OpenRA.Effects
readonly bool visibleThroughFog;
readonly bool scaleSizeWithZoom;
public SpriteEffect(WPos pos, World world, string image, string sequence, string palette, bool visibleThroughFog = false, bool scaleSizeWithZoom = false)
public SpriteEffect(WPos pos, World world, string image, string sequence, string palette, int facing = 0, bool visibleThroughFog = false, bool scaleSizeWithZoom = false)
{
this.world = world;
this.pos = pos;
this.palette = palette;
this.scaleSizeWithZoom = scaleSizeWithZoom;
this.visibleThroughFog = visibleThroughFog;
anim = new Animation(world, image);
anim = new Animation(world, image, () => facing);
anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
}