Display selection decorations to allies & observers.
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@@ -54,7 +54,7 @@ namespace OpenRA.Traits
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void DrawPips(WorldRenderer wr, Actor self, float2 basePosition)
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{
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if (self.Owner != self.World.RenderPlayer)
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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var pipSources = self.TraitsImplementing<IPips>();
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@@ -96,7 +96,7 @@ namespace OpenRA.Traits
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void DrawTags(WorldRenderer wr, Actor self, float2 basePosition)
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{
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if (self.Owner != self.World.RenderPlayer)
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
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