From caa0e1678ee9afd5fe1320cce41491187010d55c Mon Sep 17 00:00:00 2001 From: Oliver Brakmann Date: Sun, 6 Sep 2015 21:33:59 +0200 Subject: [PATCH] Fix an infinite loop that occurs when a silo is captured --- OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs b/OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs index 91eb2ea3aa..ec522c45d1 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithSiloAnimation.cs @@ -49,7 +49,6 @@ namespace OpenRA.Mods.Common.Traits public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { playerResources = newOwner.PlayerActor.Trait(); - OnOwnerChanged(self, oldOwner, newOwner); } } }