retain race, name across map change
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@@ -61,8 +61,11 @@ namespace OpenRa.Game
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for (int i = 0; i < 8; i++)
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{
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var race = players.ContainsKey(i) ? players[i].Race : Race.Allies;
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var name = players.ContainsKey(i) ? players[i].PlayerName : "Player {0}".F(i+1);
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var a = new Actor(null, new int2(int.MaxValue, int.MaxValue), null);
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players[i] = new Player(a, i, i, "Multi{0}".F(i), Race.Allies);
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players[i] = new Player(a, i, i, name, race, "Multi{0}".F(i));
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a.Owner = players[i];
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a.traits.Add(new Traits.ProductionQueue(a));
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Game.world.Add(a);
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@@ -133,7 +136,7 @@ namespace OpenRa.Game
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var parts = s.Value.Split( ',' );
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var loc = int.Parse(parts[3]);
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world.Add(new Actor(Rules.UnitInfo[parts[1].ToLowerInvariant()], new int2(loc % 128, loc / 128),
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players.Values.FirstOrDefault(p => p.PlayerName == parts[0]) ?? players[0]));
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players.Values.FirstOrDefault(p => p.InternalName == parts[0]) ?? players[0]));
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}
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}
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