Fix map editor copy-paste for isometric maps.

When dealing with isometric maps, the copy paste region needs to copy the CellCoords area covered by the CellRegion. This is equivalent to the selected rectangle on screen. Using the cell region itself invokes cell->map->cell conversion that doesn't roundtrip and thus some of the selected cells don't get copied.

Also when pasting terrain + actors, we need to fix the sequencing to clear actors on the current terrain, before adjusting the height and pasting in new actors. The current sequencing means we are clearing actors after having adjusted the terrain height, and affects the wrong area.
This commit is contained in:
RoosterDragon
2024-06-14 15:32:14 +01:00
committed by Gustas
parent 9302bac619
commit cac0438d48
3 changed files with 19 additions and 13 deletions

View File

@@ -165,7 +165,7 @@ namespace OpenRA.Mods.Common.Widgets
tiles.Add(cell, new ClipboardTile(mapTiles[cell], mapResources[cell], resourceLayerContents, mapHeight[cell]));
if (copyFilters.HasFlag(MapCopyFilters.Actors))
foreach (var preview in selection.SelectMany(editorActorLayer.PreviewsAt).Distinct())
foreach (var preview in selection.CellCoords.SelectMany(editorActorLayer.PreviewsAt).Distinct())
previews.TryAdd(preview.ID, preview);
}
@@ -182,6 +182,15 @@ namespace OpenRA.Mods.Common.Widgets
var sourcePos = clipboard.CellRegion.TopLeft;
var pasteVec = new CVec(pastePosition.X - sourcePos.X, pastePosition.Y - sourcePos.Y);
if (copyFilters.HasFlag(MapCopyFilters.Actors))
{
// Clear any existing actors in the paste cells.
var selectionSize = clipboard.CellRegion.BottomRight - clipboard.CellRegion.TopLeft;
var pasteRegion = new CellRegion(map.Grid.Type, pastePosition, pastePosition + selectionSize);
foreach (var regionActor in pasteRegion.CellCoords.SelectMany(editorActorLayer.PreviewsAt).ToHashSet())
editorActorLayer.Remove(regionActor);
}
foreach (var tileKeyValuePair in clipboard.Tiles)
{
var position = tileKeyValuePair.Key + pasteVec;
@@ -209,12 +218,6 @@ namespace OpenRA.Mods.Common.Widgets
if (copyFilters.HasFlag(MapCopyFilters.Actors))
{
// Clear any existing actors in the paste cells.
var selectionSize = clipboard.CellRegion.BottomRight - clipboard.CellRegion.TopLeft;
var pasteRegion = new CellRegion(map.Grid.Type, pastePosition, pastePosition + selectionSize);
foreach (var regionActor in pasteRegion.SelectMany(editorActorLayer.PreviewsAt).ToHashSet())
editorActorLayer.Remove(regionActor);
// Now place actors.
foreach (var actorKeyValuePair in clipboard.Actors)
{
@@ -238,6 +241,13 @@ namespace OpenRA.Mods.Common.Widgets
public void Undo()
{
if (copyFilters.HasFlag(MapCopyFilters.Actors))
{
// Clear existing actors.
foreach (var regionActor in undoClipboard.CellRegion.CellCoords.SelectMany(editorActorLayer.PreviewsAt).Distinct().ToList())
editorActorLayer.Remove(regionActor);
}
foreach (var tileKeyValuePair in undoClipboard.Tiles)
{
var position = tileKeyValuePair.Key;
@@ -262,10 +272,6 @@ namespace OpenRA.Mods.Common.Widgets
if (copyFilters.HasFlag(MapCopyFilters.Actors))
{
// Clear existing actors.
foreach (var regionActor in undoClipboard.CellRegion.SelectMany(editorActorLayer.PreviewsAt).Distinct().ToList())
editorActorLayer.Remove(regionActor);
// Place actors back again.
foreach (var actor in undoClipboard.Actors.Values)
editorActorLayer.Add(actor);