Rework shroud rendering using TerrainSpriteLayer.

This commit is contained in:
Paul Chote
2015-05-31 22:40:12 +01:00
parent 9882a6e34d
commit cac7ec39f4
2 changed files with 92 additions and 180 deletions

View File

@@ -340,7 +340,7 @@ namespace OpenRA.Traits
return IsVisible(uv);
}
bool IsVisible(MPos uv)
public bool IsVisible(MPos uv)
{
if (!map.Contains(uv))
return false;