name setting
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@@ -269,6 +269,18 @@ namespace OpenRA.Server
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new ServerOrder(0, "StartGame", "").Serialize());
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}
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break;
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case "Chat":
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if (so.Data.StartsWith("/name "))
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{
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var newName = so.Data.Substring(6);
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Console.WriteLine("Player @{0} is now known as {1}",
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conn.socket.RemoteEndPoint, newName);
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DispatchOrders(null, 0,
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new ServerOrder(conn.PlayerIndex, "SetName", newName).Serialize());
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}
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break;
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}
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}
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@@ -279,7 +291,8 @@ namespace OpenRA.Server
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conns.Remove(c);
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/* todo: tell everyone else that `c` has dropped */
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DispatchOrders(c, 0,
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new ServerOrder(c.PlayerIndex, "Chat", "Connection Dropped").Serialize());
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}
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public static void Write(this Stream s, byte[] data) { s.Write(data, 0, data.Length); }
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@@ -108,6 +108,12 @@ namespace OpenRa.Game
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Game.chat.AddLine(Pair.New(order.Player.PlayerName, "is now YOU."));
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break;
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}
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case "SetName":
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{
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Game.chat.AddLine(Pair.New(order.Player.PlayerName, "is now known as " + order.TargetString));
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order.Player.PlayerName = order.TargetString;
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break;
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}
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case "StartGame":
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{
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Game.chat.AddLine(Pair.New("Server:", "The game has started."));
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