Add WorldRenderer parameter to WorldLoaded.
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@@ -174,7 +174,7 @@ namespace OpenRA.Traits
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public interface UsesInit<T> where T : IActorInit { }
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public interface INotifySelection { void SelectionChanged(); }
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public interface IWorldLoaded { void WorldLoaded(World w); }
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public interface IWorldLoaded { void WorldLoaded(World w, WorldRenderer wr); }
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public interface ICreatePlayers { void CreatePlayers(World w); }
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public interface IBotInfo { string Name { get; } }
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@@ -57,7 +57,7 @@ namespace OpenRA.Traits
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}
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}
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public void WorldLoaded(World w)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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this.world = w;
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content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
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