Add WorldRenderer parameter to WorldLoaded.
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
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static CPos viewportOrigin;
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Dictionary<string, Actor> actors;
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public void WorldLoaded(World w)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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var b = w.Map.Bounds;
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viewportOrigin = new CPos(b.Left + b.Width / 2, b.Top + b.Height / 2);
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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@@ -28,7 +29,7 @@ namespace OpenRA.Mods.Cnc.Missions
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Dictionary<string, Actor> actors;
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Dictionary<string, Player> players;
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public void WorldLoaded(World w)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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players = w.Players.ToDictionary(p => p.InternalName);
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actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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@@ -162,7 +163,7 @@ namespace OpenRA.Mods.Cnc.Missions
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nr3.QueueActivity(nr3.Trait<Mobile>().ScriptedMove(nr3.Location - new CVec(0, -5)));
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}
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public void WorldLoaded(World w)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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world = w;
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nod = w.Players.Single(p => p.InternalName == "NOD");
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