Add WorldRenderer parameter to WorldLoaded.
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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@@ -162,7 +163,7 @@ namespace OpenRA.Mods.Cnc.Missions
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nr3.QueueActivity(nr3.Trait<Mobile>().ScriptedMove(nr3.Location - new CVec(0, -5)));
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}
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public void WorldLoaded(World w)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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world = w;
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nod = w.Players.Single(p => p.InternalName == "NOD");
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