Add WorldRenderer parameter to WorldLoaded.

This commit is contained in:
Paul Chote
2013-09-27 15:20:49 +12:00
parent c26a0cb222
commit cad46e43c5
28 changed files with 67 additions and 38 deletions

View File

@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
@@ -162,7 +163,7 @@ namespace OpenRA.Mods.Cnc.Missions
nr3.QueueActivity(nr3.Trait<Mobile>().ScriptedMove(nr3.Location - new CVec(0, -5)));
}
public void WorldLoaded(World w)
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;
nod = w.Players.Single(p => p.InternalName == "NOD");