Add WorldRenderer parameter to WorldLoaded.

This commit is contained in:
Paul Chote
2013-09-27 15:20:49 +12:00
parent c26a0cb222
commit cad46e43c5
28 changed files with 67 additions and 38 deletions

View File

@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Buildings;
@@ -270,7 +271,7 @@ namespace OpenRA.Mods.RA.Missions
{
new LocationInit(yakEntryPoint.Location),
new OwnerInit(soviets),
new FacingInit(Util.GetFacing(yakAttackPoint.Location - yakEntryPoint.Location, 0)),
new FacingInit(Traits.Util.GetFacing(yakAttackPoint.Location - yakEntryPoint.Location, 0)),
new AltitudeInit(Rules.Info[YakName].Traits.Get<PlaneInfo>().CruiseAltitude)
});
}
@@ -405,7 +406,7 @@ namespace OpenRA.Mods.RA.Missions
unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, new Move.Move(townPoint.Location, SovietTownMoveNearEnough)));
}
public void WorldLoaded(World w)
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;